Staredit Network > Forums > SC1 Map Showcase > Topic: Devolves
Devolves
Sep 2 2008, 3:48 am
By: Echo  

Sep 6 2008, 8:23 pm Oyen Post #21



Quote from name:JB4
Quote from Echo
Okay. I'll change all units to be spawned near sci vessel (The Heroes). I'm also going to change all bunker men to have 255 armor and 25 HP so they have a chance of actually getting into bunker without being killed right away.

Can you also maybe add a check, so it makes sure that there aren't enemy units within a certain distance, and wait tell their gone so it doesn't screw you over in that way either? Not absolutely needed, but I see problems if your getting attacked at your spawn and get say a lurker or a tank. Your screwed if they are on top of your spawn.
I don't think this is necessary. You can simply move your sci-vessel to your bunker to escape enemy units. Any non-hero enemy units that continue to attack you will just die to bunker fire and feed you. Also, a good player would just check to make sure their spawn isn't surrounded by enemy units before buying a tank or lurker.

Edit: Also, Echo, can you fix the bug that disallows orange from massing his units at his sci-vessel?



None.

Sep 6 2008, 8:53 pm Echo Post #22



Okay, I have to figure it out though. The trigger seems right but it may be something I overlooked. I'll update and upload a new version by tonight.



None.

Sep 17 2008, 5:17 pm Echo Post #23



Updated the fixed version. Get it at Download Database.



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Oct 1 2008, 9:17 pm LooKe Post #24



I'll download the new version and try it out, I forgot to check your topic for a new release.



None.

Oct 1 2008, 9:19 pm Echo Post #25



Okay, it's at download database. I'm going to put the evolves option for the full version.



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[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[06:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[06:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[06:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
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