Staredit Network > Forums > SC1 Map Showcase > Topic: Christmas Gift Wars
Christmas Gift Wars
Aug 27 2008, 8:19 pm
By: Viett  

Aug 27 2008, 8:19 pm Viett Post #1



This is the map I entered for the Maplantis Christmas mapping contest. There was no winner, and my entry was pretty much the only serious one. I put a good deal of effort into it, so I dug it up and decided to post it.

http://www.staredit.net/files/714/

The objective is to steal the opposing team's gifts from under their tree. Both teams can make Protoss units. The Maplantis side can get Terran units, and the Evil Elves side Zerg. Building a Pylon yields a time bomb which destroys all blocks vertically and horizontally from its location.









None.

Aug 28 2008, 6:43 am Bolshevik Post #2



I like, good job, very nice, i think i will play it, oh i will play it, good job
Sounds like you have that very happy Christmas spirit, good job,
I like the zerg blocks detonate bomb, job well done! Do you host this on
b.net? You should because this looks great. I can never finish maps and
I'm very glad to see that you have finished this great looking
Map, And being serious is what this site needs! Good Job!



None.

Aug 28 2008, 7:35 pm Viett Post #3



Thanks. I do host it once in a while, but it's a bit strange if it's in the middle of August. I'm sure I'll be playing it a lot more come winter.



None.

Aug 28 2008, 7:41 pm Vi3t-X Post #4



Explain the exploding pylons, and how you "steal" presents.

How many Presents?
Building Units are for...
Buildings that Build Units are...
Detailz Pl0x.



None.

Aug 29 2008, 7:59 pm Viett Post #5



For every player on your team, there is a present under your opponent's tree. You are a probe, and all presents are powerups. You must get every present under your own tree.

There are eight types of gifts, and they must be under your tree to be activated:

"Obviously a CD" - Data Disk, Ability to make Dragoons and Robotics Facilities
"Bling Bling" - Khalis Crystal, Gives you a Templar Archives
"Pointy Present" - Uraj Crystal, Tank / Ultralisk
"Neatly Wrapped Present" - Protoss Gas, Upgrades
"Poorly Wrapped Present" - Zerg Gas, Increased mineral gain
"Christmas Dinner" - Young Chrysalis, Vulture / Hydralisk
"PS 394" - Psi Emitter, Marine / Zergling
"Toy Robot" - Khaydarin Crystal, Support Bay (Reavers)

You can build cannons, gateways, battery shields, and robotics facilities. From gateways, the four Protoss ground units, and Reavers from the Robotics Facility. Both Archons are playable. Each team gets a Dropship / Overlord to use to spawn Marines, Vultures, and Tanks for the Terrans, and Zerglings, Hydralisks, and Ultralisks for the Zerg.

And Pylons, of course, blow up everything to the left and right, and above and below where they were created. This kills all Probes, troops, and buildings in their path.



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[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
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