Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Problem with Lights off/on trigger
Problem with Lights off/on trigger
Aug 18 2008, 3:23 am
By: Cheathunta  

Aug 18 2008, 3:23 am Cheathunta Post #1



I made a Lights off and on trigger for this rp map im making. When i go to turn the lights off though, you cant see the unit you use to turn them on.My trigger:


P1

Cond: Current player brings one zergling to "Lights out"

Ac:Run AI Script, turn off vision for Player 1.

------------------

The Lights on trigger is the same, only it turns on vision. How do i make it so he can see the unit setting off the lights?



None.

Aug 18 2008, 4:53 am Falkoner Post #2



Yeah, you have to have a computer player or something with shared vision to that area so he can still see it, even with the lights off.



None.

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Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
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