Timer Problems
Aug 15 2008, 5:11 pm
By: Cheathunta  

Aug 15 2008, 5:11 pm Cheathunta Post #1



I set a countdown Timer to 1800 seconds. Then i made some triggers for the timer -

Player "X"

Conditions: Countdown timer reaches exactly 1500 seconds

Create 25 SCVS at "SCvS" for Current player

============================

However, once the time comes, it never fires! Should i switch the trigger to Elapsed Time?



None.

Aug 15 2008, 5:25 pm LegacyWeapon Post #2



If you only want it to happen once, use "at most" instead of exactly. Or use elapsed time.



None.

Aug 15 2008, 6:26 pm Bolshevik Post #3



Or
Conditions:
Atleast 1495 Seconds
Atmost 1500 Seconds
---------
This gives the trigger a 5 second grace period to fire off
Downfall, it could be up to a 5 second delay which nobody wants to risk



None.

Aug 15 2008, 7:19 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

pls delete / report this post.

BBcode again failed me, reposting helped. See below.




Aug 15 2008, 7:20 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Bolshevik
Or
Conditions:
Atleast 1495 Seconds
Atmost 1500 Seconds
---------
This gives the trigger a 5 second grace period to fire off
Downfall, it could be up to a 5 second delay which nobody wants to risk
This isn't enough. If it should only run once you dont need the "Atleast 1495 Seconds", if it should run once each time the timer reaches 1500 it would run multiple times.
For 1 time execution do what LW said, if it may run more than once, add an action to Bol's trigger that sets a switch and a condition that checks for a cleared switch.
Then use an extra trigger that clears the switch for at most 1490 seconds.




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