Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: I came across a new swarm system
I came across a new swarm system
Aug 14 2008, 2:55 am
By: Twitch  

Aug 14 2008, 2:55 am Twitch Post #1



Well last night I had an idea of a easier and better swarm system.
So in my head I was thinking of how it could happen and well I thought switches and dcs were the answer.
So today I toke my idea and made it happen.

I have a swarm system that is easy to make and only needs one computer.You can make the vHP of it go on and on as long as needed(well maybe not).
If anyone can make the map better please do :).Or if this has been done well thats ok too at least I found out on my own lol.

Map is attached.

Attachments:
Swarm Test.scx
Hits: 15 Size: 77.07kb



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Aug 14 2008, 3:34 am KrayZee Post #2



Although the triggers can easily set to a specific unit under the Dark Swarm's centered location, but if one unit takes damage under the dark swarm's location then another of the same unit goes under the dark swarm's location may take more damage as known being a continuity from the other unit's damages.

But hey, I thought of this too, I just never give in any development of it.



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Aug 14 2008, 3:45 am Twitch Post #3



Quote from KrayZee
Although the triggers can easily set to a specific unit under the Dark Swarm's centered location, but if one unit takes damage under the dark swarm's location then another of the same unit goes under the dark swarm's location may take more damage as known being a continuity from the other unit's damages.

But hey, I thought of this too, I just never give in any development of it.
Humm that could be a problem there I may have to find a fix to that >.>.
Thanks for that inflammation :).

Edit: well I tried to fix and kind of did and kind of didn't.It makes it where you have to fire at one specifically now :(.Anyone have ideas on how to make it work fully?

Post has been edited 1 time(s), last time on Aug 14 2008, 4:30 am by Twitch.



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Aug 14 2008, 5:41 am Rantent Post #4



Yeah, this system doesn't work well with multiple enemies.
You could make this exact system for each type of unit, (using different death counts for each unit type) but multiples of the same type would still screw it up.



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Aug 14 2008, 5:53 am Falkoner Post #5



Yeah, I remember thinking about this exact idea at one point, except I saw that little problem ahead of time :P



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Aug 15 2008, 1:47 am Twitch Post #6



Quote from Falkoner
Yeah, I remember thinking about this exact idea at one point, except I saw that little problem ahead of time :P
Yeah I don't think about problems at around 1:00 am lol.
I still wonder if there is a way to make this better :/.(without more then one computer ofcourse lol)



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[04:26 am]
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[04:25 am]
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[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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