Hyper Players
Aug 11 2008, 2:24 am
By: Biophysicist  

Aug 11 2008, 2:24 am Biophysicist Post #1



Could someone point me to a list of the effects of Hyper Player units? (You know, placing units for players 9-255) Thanks, sorry to be annoying.



None.

Aug 11 2008, 2:28 am Vi3t-X Post #2



Maplantis Wiki.



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Aug 11 2008, 2:30 am Twitch Post #3



All Hyper Players have different outcomes.
Most nowadays though they do mainly nothing.
Although I did find one that followed me everywhere....

The best way to see what they do is make a small test map and see what each do.

Post has been edited 1 time(s), last time on Aug 11 2008, 2:40 am by Twitch.



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Aug 11 2008, 2:31 am Biophysicist Post #4



Thanks, but I can't find what I'm looking for... *stupid*

But great link none the less, definitely going into my Bookmarks.



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Aug 11 2008, 2:39 am Vi3t-X Post #5



Falkoner had alot of test maps in his compilation, might want to ask him, but like Twitch said, there isn't much use in extended players anymore. Mapspeed increases are still there though.



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Aug 11 2008, 3:08 am Moose Post #6

meme

Please refer to them as "Extended Players". The only "hyper" belongs in "Hyper Triggers". It is annoying to see consistency ruined and confusion created.



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Aug 11 2008, 3:16 am Vi3t-X Post #7



It seems we got the concept though, so its not biggie. Although Moose is right, Hyper Players = wtf?



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Aug 11 2008, 3:46 am Biophysicist Post #8



Sorry, will do. I had heard them referred to as Hyper Players before, and thought that that was the accepted term.

At least I didn't call Hyper Triggers 'Extended Triggers'. That would have been a REAL wtf.

Thanks for all the help guys.



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Aug 11 2008, 8:51 am NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Extended players can be used to modify supply limits.




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[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
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Apos -- :wob:
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NudeRaider -- files in c:\program files\ are protected
[08:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
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Ultraviolet -- :wob:
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