Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Diminishing Returns
Diminishing Returns
Aug 9 2008, 6:35 pm
By: LegacyWeapon  
Polls
Should I implement diminishing returns for rewards in a team shared kills map?
Should I implement diminishing returns for rewards in a team shared kills map?
Answer Votes Percentage % Voters
Yes 8
 
100%
None.
No 0
 
0%
None.
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Poll has 8 votes. You can vote for at most 1 option(s).

Aug 9 2008, 6:35 pm LegacyWeapon Post #1



Discuss.



None.

Aug 9 2008, 6:36 pm Money Post #2



What's that? :|



None.

Aug 9 2008, 6:36 pm Brontobyte Post #3



Care to explain? :P



None.

Aug 9 2008, 6:41 pm LegacyWeapon Post #4



Diminishing returns = you get less reward per kill/kills
Rewards = benefits making you stronger
Team shared kills = you and your team share kills

What more do you need?

Oh right, the monsters you fight get stronger as well.



None.

Aug 9 2008, 6:42 pm Brontobyte Post #5



Quote from LegacyWeapon
Diminishing returns = you get less reward per kill/kills
Rewards = benefits making you stronger
Team shared kills = you and your team share kills

What more do you need?

This would be good is the other player/team was owing the other team, to help balance the game for noobs.



None.

Aug 9 2008, 6:47 pm LegacyWeapon Post #6



Quote from Brontobyte
Quote from LegacyWeapon
Diminishing returns = you get less reward per kill/kills
Rewards = benefits making you stronger
Team shared kills = you and your team share kills

What more do you need?

This would be good is the other player/team was owing the other team, to help balance the game for noobs.
I'm not really looking to balance the game for noobs.

Most defenses have diminishing returns in the form of upgrades.



None.

Aug 9 2008, 7:10 pm rockz Post #7

ᴄʜᴇᴇsᴇ ɪᴛ!

About to say: wrong forum. But then I reread the forum title. Yes, diminishing returns is a good thing.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Aug 9 2008, 7:39 pm NudeRaider Post #8

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from name:
Yes, diminishing returns is a good thing.
Indeed, that way it's easier to catch up if you made some mistakes in the beginning.
Without diminishing returns it would only pull you back farther and farther once you get a small disadvantage.

I guess this is what roughly what Bronto meant but my point is that I think it doesn't only apply for noobs.

Post has been edited 1 time(s), last time on Aug 9 2008, 7:46 pm by NudeRaider.




Aug 9 2008, 7:42 pm Falkoner Post #9



Yeah, that's the best thing for maps like RPGs and such, esoecially competetive ones, since it makes sure no player gets way ahead and completely beats out the others. Of course, I donno how it will work with shared kills...



None.

Aug 9 2008, 11:48 pm LegacyWeapon Post #10



I've changed the system to split kills. For example, if you have a team of 3 and one player has three kills, the system recognizes this as each player having one kill.




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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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