Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Hypothetical Temple Siege
Hypothetical Temple Siege
Aug 7 2008, 4:28 am
By: ClansAreForGays  

Aug 7 2008, 4:28 am ClansAreForGays Post #1



Let's say I had a friend, and this friend wanted to make his own Temple Siege and call it Temple Siege v1.1. I just wanted to He wanted to change the terrain so that v1.2 looked like v1 again. Now let's say he also ended up nerfing kerrigan's mael in the process, but now finds himself addicted to making other balance changes.

What balance changes would you suggest? Right now he's considering the following:
  • Slightly increasing goliath's hp along with its transformations (a boost that keeps inline with its them). The goliath looks good enough already on paper, but it just doesn't seem to be stacking up as well as others.

  • Assasain's damage increase is too small, maybe a dramatic pump to as much as +9-10

  • Have his mega damage spell deal 2.2k

  • Maybe reduce lurk ups to +3

  • Give the Marine a good Lv4 (I still have yet to use it, but it doesn't sound that hot)

  • Medic requires even more micro than summoner to use her correctly, giving her the ability to give away medics to allies might make her too easy

  • give archer an additional +1 to his ups, or increase his initial attack.

  • Reduce Dark Ob shields to 200, and increase mael to 70.(already done)

Anything you can think of, think doesn't need to be changed?

Hypothetically speaking, of course.




Aug 7 2008, 3:40 pm Lt.Church Post #2



do you have urines permission to massively mess around with his map? :ermm:



None.

Aug 7 2008, 4:01 pm ClansAreForGays Post #3



This is just a 'what-if' scenario. Can't you read?




Aug 8 2008, 4:24 am stickynote Post #4



Quote
# Assasain's damage increase is too small, maybe a dramatic pump to as much as +9-10

# Have his mega damage spell deal 2.2k

Actually, I played the assassin 2 days ago, and I think it's fine the way it is.



None.

Aug 8 2008, 5:02 am ClansAreForGays Post #5



You know, I've been hearing the same thing from others. I say this because whenever I go after a player to gank, the assassin always goes down the easiest. Well that can't be right thinking about it considering tp...... I just have yet to be 'assassinated' by an assassin. I'll try him for myself again.




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