Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: A question on vHP
A question on vHP
Aug 6 2008, 5:34 am
By: Ryan  

Aug 6 2008, 5:34 am Ryan Post #1



Hi.

So I'm planning on using a vHP in a map I'm making.
Let's say that I have a location following a unit, and the vHP's are brought to that location only when the unit being followed is not inside the location. Would this have the same effect as if constantly moving the vHP's to the location, whether or not the player brings the unit to that location?




None.

Aug 6 2008, 5:37 am Kaias Post #2



Quote from Ryan
Hi.

So I'm planning on using a vHP in a map I'm making.
Let's say that I have a location following a unit, and the vHP's are brought to that location only when the unit being followed is not inside the location. Would this have the same effect as if constantly moving the vHP's to the location, whether or not the player brings the unit to that location?
No it wouldn't

Constant centering will slow your unit (assuming it's ground).
If you do the other way, make your location 1 pixel x 1 pixel.



None.

Aug 6 2008, 5:40 am Ryan Post #3



Thanks. I guess I could've just tested this, but I'm lazy. Also, I thought it slows air units as well? Or am I delusional?



None.

Aug 6 2008, 5:43 am Kaias Post #4



Quote from Ryan
Thanks. I guess I could've just tested this, but I'm lazy. Also, I thought it slows air units as well? Or am I delusional?
Delusional. It doesn't slow air units.



None.

Aug 6 2008, 8:02 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Ryan
Thanks. I guess I could've just tested this, but I'm lazy. Also, I thought it slows air units as well? Or am I delusional?
Other way round: You can slow down ground units by moving/creating air units above them.
Maybe that's what you meant.




Aug 6 2008, 9:23 pm stickynote Post #6



You don't have to use air units; you can slow down ground units with ground units.



None.

Aug 6 2008, 10:20 pm Kaias Post #7



Quote from stickynote
You don't have to use air units; you can slow down ground units with ground units.
Burrowed units work, so do many locations constantly centering. That's kind of a waste though.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-9-25. : 2:22 pm]
Oh_Man -- https://youtu.be/Lfo4C0xzU04
[2026-9-25. : 12:00 am]
Oh_Man -- he hasnt won a single game so far this is hilarious
[2026-9-24. : 11:41 pm]
Oh_Man -- new arty username Rage Against The Machine
[2026-9-24. : 10:14 pm]
Oh_Man -- https://m.youtube.com/watch?v=KPXri8q9ZBs artys vsing the bot now
[2026-9-24. : 8:12 pm]
Ultraviolet -- do you even lift bro?
[2026-9-23. : 5:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[2026-9-23. : 12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[2026-9-23. : 12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[2026-9-23. : 10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
Please log in to shout.


Members Online: Zakerozi, DarkenedFantasies