Hold Position
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Jul 29 2008, 12:05 am
By: vietbeat  

Jul 29 2008, 12:05 am vietbeat Post #1



how do you make a unit stay still...in hold cause i got civs and they keep moving...for some reason..



None.

Jul 29 2008, 12:13 am The_z0r Post #2



Constantly order that unit to move to a certain location. Or, you can look at this thread.



None.

Jul 29 2008, 12:17 am Ultraviolet Post #3

We do a little trolling

I'd suggest making a location off the map and constantly moving (or is it ordering?) them there. There's a tutorial around here somewhere that gives a more in-depth description of what to do.



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Jul 29 2008, 12:22 am Clokr_ Post #4



http://www.staredit.net/wiki/Immobilizing_Units



?????

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[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
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