Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Probe Building Stacking
Probe Building Stacking
Jul 25 2008, 7:59 pm
By: Matt Burch  

Jul 25 2008, 7:59 pm Matt Burch Post #1



If you blind a probe, you can sort of stack buildings. The bottom right corner of fog is very close to the probe, and you can get 1-3 tiles stacked onto another building. Works best with two nexus, pylons is cool too.

Don't know if this is already known or not yet, I told a few people about this already. I thought it was pretty cool when i did it.
Probably useless because it isn't fully stacked, but hey can do some new things with this maybe. The only really usefulness this has is like to wall better, or to limit direction and area of stacking. So players maybe don't stack more than 1 building in a spot.

Maybe this can go into a trick map. You get a neutral unit, a medic, and a probe. You have to make the neutral unit go across the wall by stacking a building ontop of it.
Or have to build a photon cannon halfway ontop of a pylon to reach an enemy unit you have to kill.

Just wanted to share this with you all. :)



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Jul 25 2008, 8:07 pm Falkoner Post #2



I remember using this basic idea to build command centers closer to minerals than normally possible :P



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Jul 25 2008, 8:07 pm Matt Burch Post #3



How did that work?



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Jul 25 2008, 8:23 pm Falkoner Post #4



You would memorize where the minerals were on the map, and then before you even explored and saw the minerals, you would blind your SCV, and have it walk closer than normal, just far enough away that it couldn't see them, and then build



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Jul 25 2008, 8:42 pm Matt Burch Post #5



oh sweet. I'd love to play a new "tricks" map. Hell I'd make one if i wasn't lazy lol.



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Jul 26 2008, 7:31 am zB-C-yamico96 Post #6



Falkoner that sounds kewl ._.;



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Jul 29 2008, 12:52 am Kaias Post #7



Quote from Falkoner
You would memorize where the minerals were on the map, and then before you even explored and saw the minerals, you would blind your SCV, and have it walk closer than normal, just far enough away that it couldn't see them, and then build
I just tried that out, just as you said, and it doesn't work.

Maybe it's been patched since you tried.



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Jul 29 2008, 2:39 am KrayZee Post #8



It is old, but nonetheless still fun to pull off.



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Jul 29 2008, 2:54 pm Ahli Post #9

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Kaias
Quote from Falkoner
You would memorize where the minerals were on the map, and then before you even explored and saw the minerals, you would blind your SCV, and have it walk closer than normal, just far enough away that it couldn't see them, and then build
I just tried that out, just as you said, and it doesn't work.

Maybe it's been patched since you tried.
Yes, Blizzard patched that bug with the mineral distance. But I didn't know that it is still possible to stack some buildings with it.




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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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