Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Again need help w/ trigger
Again need help w/ trigger
Jul 25 2008, 5:47 pm
By: OrangeRT  

Jul 25 2008, 5:47 pm OrangeRT Post #1



Well i think you have see such a messege:
Map by... bla bla
But it start's first with "M" then "a" then "p" slowly and it show's the wloe messege. Then it changes its color from green lets say to orange, but letter by letter.

So how to acomplish that?

And you probably played a map where you create bunker's w/ an scv and it spawn's units which are immobile and they fire. In this map you have - bunker - 1 mineral / Turret 4 gas / Academy - 2 mineral + 2 gas. I think e.x.c.i.t.i.n.g made the map, but dunno. Random bunker defense i believe. So my question is how to make the scv color like that (it was black color or dunno what it was) When you get the scv and some units in the group the scv has black icon and the other units have green icon.

Like this - you see the marines in the bunker color? Its green with and blue square (forgot what the word was)


Hope you undarstood both the questions. And another one which isnt that rellated so excuse me that. How to open starcraft image files? W/ what program to convert them? I made screenies but couldn't open them so i had to explain my problems.



None.

Jul 25 2008, 5:53 pm O)FaRTy1billion[MM] Post #2

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Quote from OrangeRT
Well i think you have see such a messege:
Map by... bla bla
But it start's first with "M" then "a" then "p" slowly and it show's the wloe messege. Then it changes its color from green lets say to orange, but letter by letter.

So how to acomplish that?
It is done by displaying it a ton of times, each on the 11th line (or somewhere in the middle if you prefer)...
Collapsable Box


Quote from OrangeRT
And you probably played a map where you create bunker's w/ an scv and it spawn's units which are immobile and they fire. In this map you have - bunker - 1 mineral / Turret 4 gas / Academy - 2 mineral + 2 gas. I think e.x.c.i.t.i.n.g made the map, but dunno. Random bunker defense i believe. So my question is how to make the scv color like that (it was black color or dunno what it was) When you get the scv and some units in the group the scv has black icon and the other units have green icon.

Like this - you see the marines in the bunker color? Its green with and blue square (forgot what the word was)
I believe you are talking about the wireframe colors and HP2. In SCMDraft or StarForge there is a 2nd HP box that has a 0 in it (unless you edit it.) If you make it 1 (really, any non-zero value. They all work the same.) and the unit HP is low (like less than 8 or something) it will do it. HP=2 I think is the blue...

Quote from OrangeRT
Hope you undarstood both the questions. And another one which isnt that rellated so excuse me that. How to open starcraft image files? W/ what program to convert them? I made screenies but couldn't open them so i had to explain my problems.
The PCX screenshots? You need an image editor or similar. I use irfanview.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Jul 25 2008, 6:05 pm OrangeRT Post #3



Thx for the help <3 <3 <3

So ill have to:
Always
Dispaly Text Messege "M"
wait 500 miliseconds
Display Text Meeseg "Ma"
...
if i got it right

And some other things:

Lets say i have a gate and spawn a zealot, exactly when the zeal spawn in its place i want to spawn another unit lets say a marine. But exactly at the same position where the zeal spawned from the gate, and the zeal must die so the marine spawns. How to do that?
And if i reserch an upgrade, how to give it to a human/computer? A human player has 1 ling but without any speed upgrade i make the metabolic boost and when it is researched the human get's his speed ling without doing anything.

Maby i'm stupid but i couldn't make the triggers work. Talking about the messege and the color... I tried w/ 1 to 6 in the little square next to the health but it didn't make any change in game. Talking about the square where you can write only one number.

Post has been edited 1 time(s), last time on Jul 25 2008, 6:24 pm by OrangeRT.



None.

Jul 25 2008, 6:10 pm O)FaRTy1billion[MM] Post #4

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Quote from OrangeRT
Lets say i have a gate and spawn a zealot, exactly when the zeal spawn in its place i want to spawn another unit lets say a marine. But exactly at the same position where the zeal spawned from the gate, and the zeal must die so the marine spawns. How to do that?[quote]If the player owns a zealot, move a location on it, remove it, and then create a marine:
Condition:
Current player commands at least 1 zealot
Action:
Move location X on Zealot at anywhere for current player
Remove 1 zealot for current player
Create 1 marine at location X for current player
Preserve.
[quote=name:OrangeRT]And if i reserch an upgrade, how to give it to a human/computer? A human player has 1 ling but without any speed upgrade i make the metabolic boost and when it is researched the human get's his speed ling without doing anything.
Hmm. I'm not sure of the specifics, but I think you can do something with some techs/upgrades by giving an appropriate unit to the player.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 25 2008, 9:50 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from OrangeRT
Thx for the help <3 <3 <3

So ill have to:
Always
Dispaly Text Messege "M"
wait 500 miliseconds
Display Text Meeseg "Ma"
...
if i got it right
yup

Quote from OrangeRT
Lets say i have a gate and spawn a zealot, exactly when the zeal spawn in its place i want to spawn another unit lets say a marine. But exactly at the same position where the zeal spawned from the gate, and the zeal must die so the marine spawns. How to do that?
If current player brings at least 1 zealot to anywhere
center location 'change' on zealot of current player at anywhere
kill zealot at 'change'
create marine at 'change'

Quote from OrangeRT
And if i reserch an upgrade, how to give it to a human/computer? A human player has 1 ling but without any speed upgrade i make the metabolic boost and when it is researched the human get's his speed ling without doing anything.
When a player has a tech researched and gives a unit using that tech to another player the other player automatically researches the tech too.
Techs are player specific, not unit specific. Heroes always have their spells researched but that doesn't change the player's tech status.

Quote from OrangeRT
Maby i'm stupid but i couldn't make the triggers work. Talking about the messege and the color... I tried w/ 1 to 6 in the little square next to the health but it didn't make any change in game. Talking about the square where you can write only one number.
Put 1 in the little box and 2 in the actual hp box.
You cannot have colored wireframes for units with high hitpoints.




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