Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: squares in SCMDraft that do not change!
squares in SCMDraft that do not change!
Jul 25 2008, 11:09 am
By: frank  

Jul 25 2008, 11:09 am frank Post #1



is this a watermark or something?



None.

Jul 25 2008, 11:15 am Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

where are those tiles? what is your map size and can you make a screenshot because normally you should be able to change every tile inside the map size.
and which scmdraft version do you have? scmdraft 2 v.0.8.0?




Jul 25 2008, 11:38 am frank Post #3





a letter e?

latest version.



None.

Jul 25 2008, 11:42 am rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

they're doodads.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jul 25 2008, 11:52 am frank Post #5



lol you were right!



None.

Jul 25 2008, 11:53 am Ahli Post #6

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

actually you change the terrain below the doodads (which you will never see and which has no effect ingame below the doodad).

you need to open the doodad window, select a doodad, so that you could place it, then you deselect it and select the ones on your map and hit the delete button on your keyboard.




Jul 25 2008, 2:42 pm Falkoner Post #7



If you want them to be affected by terrain, just select the doodad, right click, and go to "Convert to Terrain", note that if they're a doodad that uses a sprite, and terrain, that the sprite will still remain, even when you do this.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[01:03 am]
IskatuMesk -- that's a loaded sentence if I ever snorted one
[2026-7-09. : 2:31 am]
Symmetry -- lot of 0s in them boxes, someone better hit it big
[2026-7-05. : 1:14 am]
l)ark_ssj9kevin -- Rectal!!!
[2026-7-05. : 12:13 am]
IskatuMesk -- u guys ever look at the "Backend performance improvements" line and kinda you know 👀
[2026-7-03. : 4:25 pm]
l)ark_ssj9kevin -- oh wow it's kind of like archipeligo but solo
[2026-7-03. : 9:43 am]
Oh_Man -- makes me wonder tho, a brood war achievement project culd be quite something, following the design methodology of SC2 achieves
[2026-7-03. : 9:43 am]
Oh_Man -- intresting concept, i see starcraft N64 is on there, most of the achieves seen bare bones though
[2026-7-03. : 9:43 am]
Oh_Man -- https://retroachievements.org/ i stumbled across this website
[2026-7-02. : 9:57 pm]
IskatuMesk -- :wob:
[2026-7-02. : 10:46 am]
UndeadStar -- :wob:
Please log in to shout.


Members Online: Symmetry, Ultraviolet