Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: making computer nuke
making computer nuke
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Jul 25 2008, 4:17 am
By: mY_dOg_caN_mOO  

Jul 25 2008, 4:17 am mY_dOg_caN_mOO Post #1



Im having trouble getting a computer ghost to nuke. I know theres an ai script but thats not the problem.
I cant get the coputers nuclear silo to build a nuke.



None.

Jul 25 2008, 6:32 am Falkoner Post #2



You have two options to get the computer to load the silo, you can run the Broodwar Terran 2 - Town A AI, and this will cause the nukes to instantly go in the silos, but a nasty side-effect is that this AI was made for the campaign, so it might sometimes do other odd things, such as create ghosts in the bottom left hand corner of the map.

So your other option is to use the Broodwar Terran 2 - Town B AI, which makes the computer build the nukes, so as long as they have enough resources, they will build them. Then you can just run the Nuke Here AI and it should work fine.

Post has been edited 1 time(s), last time on Jul 25 2008, 6:43 am by Falkoner.



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Jul 25 2008, 5:21 pm mY_dOg_caN_mOO Post #3



Awesome thanks.



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Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
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