Missile Turrets
Jul 22 2008, 5:25 pm
By: Magicide  

Jul 22 2008, 5:25 pm Magicide Post #1

Sleeping wolves wake hungry.

I heard once that if you order a turret to attack to a location, it permanently points to that location; the problem is, i can't get it to work.

Could anyone advise me on this?




Jul 22 2008, 5:32 pm Morphling Post #2



You could use a corsair and center a location on a distruption web, remove it, create an observer for a turret to attack. Thats the only way I could think of.



None.

Jul 22 2008, 5:33 pm Falkoner Post #3



I've never heard of that before, but I bet the Patrol to Here AI causes it to turn in the direction of the Generic Command Target, which can also be set using an AI script. I know that Junk Yard Dog Ai causes them to move their turret around, so maybe that one works too, must test :)

Post has been edited 1 time(s), last time on Jul 22 2008, 5:58 pm by Falkoner.



None.

Jul 22 2008, 5:35 pm Magicide Post #4

Sleeping wolves wake hungry.

I'll have a go, see if it works.

EDIT: Tried it, doesn't seem to. Maybe I'm doing something wrong?

Post has been edited 1 time(s), last time on Jul 22 2008, 5:41 pm by Lurka.




Jul 22 2008, 5:54 pm Falkoner Post #5



Nah, I just tried it too, only Junk Yard Dog seems to do anything to them.



None.

Jul 22 2008, 6:41 pm Magicide Post #6

Sleeping wolves wake hungry.

Hm, that sucks.

Morphling's suggestion might work, but the missiles would have to be timed to the custom sounds and wraith explosions =P

It's a massive shame that it doesn't work, I was hoping to use a scourge as a crosshair, as Tuxlar did in Rush, but making it slightly more realistic.

EDIT: I JUST HAD AND IDEA =D

What if you gave the turret to a computer player, and ordered it to attack an observer (i would've preferred scourge, but still) but constantly ordered it to stop? Would that work, d'you reckon?

Post has been edited 1 time(s), last time on Jul 22 2008, 8:45 pm by Lurka.




Jul 22 2008, 8:47 pm Hug A Zergling Post #7



I can't see why it wouldn't. did you test it?



None.

Jul 22 2008, 8:53 pm Falkoner Post #8



The main problem is, how are you going to constantly order it to stop?



None.

Jul 22 2008, 9:05 pm Magicide Post #9

Sleeping wolves wake hungry.

Yeah, I found that out ¬_¬

I tried moving it to same position constantly with HTs, and also ordering it to move to another location; neither worked.

I'M GUNNA DO THIS DAMMIT.

=P

If you find anything out, please inform me =)




Jul 22 2008, 9:06 pm Ultraviolet Post #10

We do a little trolling

Maybe telling it to move? Or moving it onto an invalid location? Would either of those work? :P



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Jul 22 2008, 9:10 pm Magicide Post #11

Sleeping wolves wake hungry.

Invalid location could work.

IMMA TRY IT.

=P




Jul 22 2008, 9:26 pm Falkoner Post #12



Try moving it to the same location it's in already.



None.

Jul 22 2008, 9:27 pm Magicide Post #13

Sleeping wolves wake hungry.

Already have.

Just tried invalid location, too.

Neither work.

Neither does constantly allying and unalllying.




Jul 22 2008, 9:27 pm Falkoner Post #14



You could give it to another player then back, but then it gets deselected :(



None.

Jul 22 2008, 9:29 pm Magicide Post #15

Sleeping wolves wake hungry.

I'll try allying and unallying without hypers.

Nope =S




Jul 22 2008, 9:42 pm Falkoner Post #16



Well, if you're doing it in the same trigger, then obviously it won't work, you have to at least wait a trigger loop before re-allying.



None.

Jul 22 2008, 9:46 pm Magicide Post #17

Sleeping wolves wake hungry.

Did.

Arg, nothing works =(




Jul 23 2008, 6:43 am NudeRaider Post #18

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Lol i know a lame way which prevents the turret from shooting (most of the time):
Have like 300 stimmed marines and bats attacking something in an isolated area. It will cause weapon sprite limit, thus disabling the turret's shots.
Lame. As I said. ;)




Jul 23 2008, 7:49 am Madroc Post #19



Quote from NudeRaider
Lol i know a lame way which prevents the turret from shooting (most of the time):
Have like 300 stimmed marines and bats attacking something in an isolated area. It will cause weapon sprite limit, thus disabling the turret's shots.
Lame. As I said. ;)

i lol'd.



None.

Jul 23 2008, 11:22 am Hug A Zergling Post #20



but that won't stop it from spinning...



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-9-25. : 2:22 pm]
Oh_Man -- https://youtu.be/Lfo4C0xzU04
[2026-9-25. : 12:00 am]
Oh_Man -- he hasnt won a single game so far this is hilarious
[2026-9-24. : 11:41 pm]
Oh_Man -- new arty username Rage Against The Machine
[2026-9-24. : 10:14 pm]
Oh_Man -- https://m.youtube.com/watch?v=KPXri8q9ZBs artys vsing the bot now
[2026-9-24. : 8:12 pm]
Ultraviolet -- do you even lift bro?
[2026-9-23. : 5:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[2026-9-23. : 12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[2026-9-23. : 12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[2026-9-23. : 10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
Please log in to shout.


Members Online: JamaL