Desynching
Jul 21 2008, 11:00 pm
By: stickynote  

Jul 21 2008, 11:00 pm stickynote Post #1



Does the unit selection EUD cause desynching?



None.

Jul 21 2008, 11:03 pm Brontobyte Post #2



Quote from stickynote
Does the unit selection EUD cause desynching?

The UnitID: 13490 doesn't cause a desynch.

Player 1 - 13490
Player 2 - 13491
Player 3 - 13492
Player 4 - 13493
Player 5 - 13494
Player 6 - 13495

I'm not sure of the rest, but my best guess is that it just keeps on increasing by one.



None.

Jul 22 2008, 5:54 pm O)FaRTy1billion[MM] Post #3

👻 👾 👽 💪

The "Current Player Selection Group" offset (0x005971F0) will desync, but the "Player _ Selection Group" offsets will not. (Starting at 0x006284D0 for player one, incrementing by 0x30—or one unit ID—for each player.)



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:48 am]
O)FaRTy1billion[MM] -- :wob:
[03:14 am]
Symmetry -- :wob:
[01:03 am]
IskatuMesk -- that's a loaded sentence if I ever snorted one
[2026-7-09. : 2:31 am]
Symmetry -- lot of 0s in them boxes, someone better hit it big
[2026-7-05. : 1:14 am]
l)ark_ssj9kevin -- Rectal!!!
[2026-7-05. : 12:13 am]
IskatuMesk -- u guys ever look at the "Backend performance improvements" line and kinda you know 👀
[2026-7-03. : 4:25 pm]
l)ark_ssj9kevin -- oh wow it's kind of like archipeligo but solo
[2026-7-03. : 9:43 am]
Oh_Man -- makes me wonder tho, a brood war achievement project culd be quite something, following the design methodology of SC2 achieves
[2026-7-03. : 9:43 am]
Oh_Man -- intresting concept, i see starcraft N64 is on there, most of the achieves seen bare bones though
[2026-7-03. : 9:43 am]
Oh_Man -- https://retroachievements.org/ i stumbled across this website
Please log in to shout.


Members Online: RIVE