Quote from Iceman16
Quote from DumbMarine
While you're at newbifying the game, remove light mage's l1 cooldown, and make archer's l1 autocast whenever someone gets close. I'm tired of having to do this 'timing' stuff, its too hard. To balance it out you can remove dark mage, and double mech's vulture form hp, it's too low and i'm tired of having to micro to survive. Spec ops should go back to +3 attack. Don't get me started on warrior.
On a serious note, I just discovered that medic's L4 sets mana to max. It has the interesting side effect of dark mage and medic being assassins at night (and dark mage can screw you over with the curses). It's kinda cool, but it's kickin the other team while they're down, given that L4 also gives 20 civs worth of HP...
On a serious note, I just discovered that medic's L4 sets mana to max. It has the interesting side effect of dark mage and medic being assassins at night (and dark mage can screw you over with the curses). It's kinda cool, but it's kickin the other team while they're down, given that L4 also gives 20 civs worth of HP...

That was my first thought, and I was ready to just call it emergent gameplay and not say anything, but medic's L4 is way too powerful -without- it turning DM and Medic into assassins. The only reason we won that game was because we had twice the XP (1200 to 600), otherwise we really had no answer to 5000 HP heroes that are invulnerable for half of the game. >_<
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