Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: What exactly is a Transmission?
What exactly is a Transmission?
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Jul 9 2008, 4:58 pm
By: Cheathunta  

Jul 9 2008, 4:58 pm Cheathunta Post #1



What is a transmission? What does it do exactly?



None.

Jul 9 2008, 5:35 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

A Transmission:
1. shows a speaking portrait of the unit
2. it plays a wav
3. it displays text as long as the wav is or as long as you set it to play
4. it creates a blinking circle around the unit in the location, if it exists
5. it creates a minimap ping on the location where the unit is inside the location, if it exists in that location
6. it acts like a wait (creates wait blocks) - the rest of the actions will run when the transmission is over
7. you can cancel transmissions with the escape button in singleplayer




Jul 9 2008, 5:48 pm pneumatic Post #3



What annoys me is that you can't have a transmission without a wav.



None.

Jul 9 2008, 6:10 pm Heegu Post #4



Quote from name:razorsnail
What annoys me is that you can't have a transmission without a wav.

Answer: A silent .wav.



None.

Jul 9 2008, 7:00 pm Falkoner Post #5



Yeah, there's some virtual sounds that are completely silent, I often use those, although I usually don't use waits due to their wait blocking problem. I just do everything that they do, minus the wait.



None.

Jul 9 2008, 8:06 pm Ahli Post #6

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I always use tbafire for silent transmissions :D




Jul 9 2008, 9:12 pm Clokr_ Post #7



Cheathunter, seriously, try to check other sources before asking for help. If you can test it by yourself, do not ask the question. Staredit's help file has the explaination of what each of the trigger actions and conditions do. Stop making new topics about simple questions like this one because you might get them closed.



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[06:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[06:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[06:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[02:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[02:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[08:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
[2026-7-14. : 11:03 pm]
Vrael -- :teach:
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