Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: What exactly is a Transmission?
What exactly is a Transmission?
This topic is locked. You can no longer write replies here.
Jul 9 2008, 4:58 pm
By: Cheathunta  

Jul 9 2008, 4:58 pm Cheathunta Post #1



What is a transmission? What does it do exactly?



None.

Jul 9 2008, 5:35 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

A Transmission:
1. shows a speaking portrait of the unit
2. it plays a wav
3. it displays text as long as the wav is or as long as you set it to play
4. it creates a blinking circle around the unit in the location, if it exists
5. it creates a minimap ping on the location where the unit is inside the location, if it exists in that location
6. it acts like a wait (creates wait blocks) - the rest of the actions will run when the transmission is over
7. you can cancel transmissions with the escape button in singleplayer




Jul 9 2008, 5:48 pm pneumatic Post #3



What annoys me is that you can't have a transmission without a wav.



None.

Jul 9 2008, 6:10 pm Heegu Post #4



Quote from name:razorsnail
What annoys me is that you can't have a transmission without a wav.

Answer: A silent .wav.



None.

Jul 9 2008, 7:00 pm Falkoner Post #5



Yeah, there's some virtual sounds that are completely silent, I often use those, although I usually don't use waits due to their wait blocking problem. I just do everything that they do, minus the wait.



None.

Jul 9 2008, 8:06 pm Ahli Post #6

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I always use tbafire for silent transmissions :D




Jul 9 2008, 9:12 pm Clokr_ Post #7



Cheathunter, seriously, try to check other sources before asking for help. If you can test it by yourself, do not ask the question. Staredit's help file has the explaination of what each of the trigger actions and conditions do. Stop making new topics about simple questions like this one because you might get them closed.



?????

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[2026-9-10. : 6:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[2026-9-10. : 5:48 pm]
Zoan -- ppl do it all the time in PDEs
[2026-9-10. : 5:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[2026-9-10. : 5:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[2026-9-10. : 5:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[2026-9-10. : 5:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[2026-9-10. : 5:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
Please log in to shout.


Members Online: Zoan