Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Black Sheep Wall
Black Sheep Wall
Jul 8 2008, 11:55 pm
By: 49281358723941702706  

Jul 8 2008, 11:55 pm 49281358723941702706 Post #1



How do you make a map have the entire map viewable to all players without using a ton of map reavelers? Is there an easy way to do this? Thanks in advance.



None.

Jul 9 2008, 12:00 am Pyro682 Post #2



SCMDraft 2. It limits the amount of Map revealers.
It Places them Automatically, and it uses the least possible.

You can possibly have other units do it i guess? But thats the only way i know of, is map revealers.



None.

Jul 9 2008, 12:14 am Kaias Post #3



You can do the place map revealers for player X function of SCMDraft, which places them to reveal the whole map using the fewest possible.

Don't do it for all players though, do it for one (preferably a computer) and then give everyone else shared vision with him. Do do that you run the ai script 'Turn ON vision for player (computer)' for everyone you want to have full vision (the reason I spell this out is because it is opposite of what seems intuitive)



None.

Jul 9 2008, 12:22 am 49281358723941702706 Post #4



Can you show me a trigger as a source that I could use? Thank you for all the help.



None.

Jul 9 2008, 12:27 am Pyro682 Post #5



Hmmm? I don't Understand what you're saying... do you mean a trigger that creates Map revealers?... what?



None.

Jul 9 2008, 12:38 am Kaias Post #6



In the Scenario menu in SCMDraft, you can preplace map revealers (not a trigger). Do this for a computer player (because computers don't leave).

Then do a trigger for each player you'd like to have full map vision.
[TRIGGER]
-Player 1
[CONDITIONS]
-Always
[ACTIONS]
-Run ai script "Turn ON vision for player 8"

This trigger assuming that Player 1 is the one who wants the vision and player 8 is the computer who's got it.



None.

Jul 9 2008, 12:45 am stickynote Post #7



If he doesn't want to share vision with a computer, and if there weren't too many human players, he could give them the map revealers. This would probably be better in an RPG, where the human players usually have share vision.



None.

Jul 9 2008, 12:49 am Kaias Post #8



Well he said all players, so I assumed what all players meant.

You could do 2 human players, as back up, instead of 1 (assuming you have >2 players). That way you'd only be in a pickle if both left.



None.

Jul 9 2008, 1:14 pm NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Kaias
You could do 2 human players, as back up, instead of 1 (assuming you have >2 players). That way you'd only be in a pickle if both left.
This is not recommended. There are too many leavers on bnet.
If you have no computer left you'll have to place the map revealers for all players.
There is no other way sry.

If you have many computers but can't give vision to any of them give us more details about your map setup and we might be able to "invent" a free computer slot. ;)




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