Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Rescuable Player not working
Rescuable Player not working
Jul 8 2008, 8:13 pm
By: Cheathunta  

Jul 8 2008, 8:13 pm Cheathunta Post #1



I made a rescuable player a white protoss, and well, i made a trigger that moves an aldaris owned by the rescuable player next to a player's unit, so that he may get it. But, the Aldaris is moved by thr player's unit but nothing happens. It isnt given to the player.


Why is this?



None.

Jul 8 2008, 9:03 pm Clokr_ Post #2



Is the player human? Only human players can get units from a rescuable player.



?????

Jul 8 2008, 9:16 pm Cheathunta Post #3



Yes the player is human



None.

Jul 8 2008, 10:26 pm CooL Post #4



Rescuable Player is just stay there, or move[teleport] there?

Rescuable Player must not teleproted.




None.

Jul 8 2008, 10:48 pm Gigins Post #5



The trick is like this. Move the unit > give it to any other player > give it back to rescuable player. With hyper triggers you wont even notice the give>give actions.

Here is an example map.



None.

Jul 8 2008, 10:56 pm Falkoner Post #6



Quote
The trick is like this. Move the unit > give it to any other player > give it back to rescuable player. With hyper triggers you wont even notice the give>give actions.

With hypertriggers? if you do it in a single trigger it shouldn't be noticeable, hypertriggers or not.



None.

Jul 8 2008, 11:47 pm Cheathunta Post #7



Quote from Gigins
The trick is like this. Move the unit > give it to any other player > give it back to rescuable player. With hyper triggers you wont even notice the give>give actions.

Here is an example map.


Thank you Gigins, ive got it now.



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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