Staredit Network > Forums > Modding Projects > Topic: Orid Ibanna
Orid Ibanna
Jul 4 2008, 2:15 am
By: Polaris
Pages: < 1 « 2 3 4 5 >
 

Aug 21 2008, 10:59 pm Polaris Post #61



Rawr, new buildings and textures:





If anything cool is ever going on Skype me up under the name "blarghle"

Aug 22 2008, 7:17 am ATG Post #62



They all look really cool.Every time you update this my patience becomes a lot less.Work fast before school (meh) begins!



None.

Aug 22 2008, 6:02 pm Polaris Post #63



Fabricator factories and continued retexturing:





If anything cool is ever going on Skype me up under the name "blarghle"

Aug 26 2008, 6:30 pm bajadulce Post #64



Omega Fabricators = sex. :rolleyes:

Don't eat. Don't sleep. Don't go to school. In fact don't do anything until you finish this mod please! Then you can return to a normal life.



None.

Aug 29 2008, 7:22 pm Polaris Post #65



Here's the Mechana Titan, it plays the role of killing bases and stuff. It epically fails vs fighters though.





If anything cool is ever going on Skype me up under the name "blarghle"

Aug 30 2008, 12:01 am Symmetry Post #66

Dungeon Master

Pretty! I can't wait to play this mod =D



:voy: :jaff: :voy: :jaff:

Aug 30 2008, 12:03 am Polaris Post #67



Quote from name:Debardus
Pretty! I can't wait to play this mod =D
Tomorrow. Mod night. Be there.



If anything cool is ever going on Skype me up under the name "blarghle"

Aug 30 2008, 9:31 pm Polaris Post #68



MULTIPLAYER RELEASE

http://files.filefront.com/OI+093+Mapszip/;11651964;/fileinfo.html



If anything cool is ever going on Skype me up under the name "blarghle"

Aug 31 2008, 1:32 am WoAHorde Post #69



http://www.youtube.com/watch?v=-qpAIDLy2WQ

VIDEO OF GAMEPLAY

Post has been edited 1 time(s), last time on Aug 31 2008, 6:04 am by WoAHorde.



None.

Aug 31 2008, 5:15 pm ATG Post #70



Yay! can't wait to play this!



None.

Sep 1 2008, 5:30 pm Pandut Post #71

I'm just a fish

I played single player for teh lulz. The AI is veeeeeeeeeeery weird.



None.

Sep 1 2008, 6:31 pm Symmetry Post #72

Dungeon Master

Quote from Polaris
MULTIPLAYER RELEASE

I'm pretty sure the AI isn't done :P



:voy: :jaff: :voy: :jaff:

Sep 1 2008, 10:10 pm The Great Yam Post #73



What release of SC is this intended for?



None.

Sep 1 2008, 10:17 pm Symmetry Post #74

Dungeon Master

1.15.1



:voy: :jaff: :voy: :jaff:

Sep 6 2008, 10:39 pm Polaris Post #75



http://files.filefront.com/aaaaaaarar/;11717378;/fileinfo.html

Well, I dont know if that fixed the crash or anything, but its still slightly updated, so use this version for Mod Night 100.



If anything cool is ever going on Skype me up under the name "blarghle"

Nov 8 2008, 5:51 am Hercanic Post #76

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

What's up with mods not including ReadMe files nowadays? What's up with comments stopping the moment a mod is released? Bah!




Nov 8 2008, 3:13 pm Fisty Post #77



Quote from Hercanic
What's up with mods not including ReadMe files nowadays? What's up with comments stopping the moment a mod is released? Bah!
A) People tend not to read them anyway
B) People are too busy playing it



None.

Nov 9 2008, 12:54 am Polaris Post #78



Quote from Hercanic
What's up with mods not including ReadMe files nowadays?
Because I want people playing my mods to have an IQ of at least 100, meaning they should be able to figure out how to play it themselves. If not, then that's the price they pay for being stupid.



If anything cool is ever going on Skype me up under the name "blarghle"

Nov 16 2008, 10:32 pm Hercanic Post #79

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

Honestly, that's shortsighted thinking. You don't even have a ReadMe for what version your mod requires. C'mon now, think man!

Also, gogo update your first post so the download link isn't just buried here on page 4.




Nov 16 2008, 11:59 pm Polaris Post #80



'Twas a joke, and I also dont want the mod to be freely downloaded until it is completely finished, or at least, until I finish the multiplayer component of the mod. There are still crashes, and a bunch of other crap that is bugged to hell.

And yes, I still do intend to finish this.



If anything cool is ever going on Skype me up under the name "blarghle"

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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