Staredit Network > Forums > Modding Projects > Topic: Orid Ibanna
Orid Ibanna
Jul 4 2008, 2:15 am
By: Polaris
Pages: < 1 « 2 3 4 5 >
 

Aug 21 2008, 10:59 pm Polaris Post #61



Rawr, new buildings and textures:





If anything cool is ever going on Skype me up under the name "blarghle"

Aug 22 2008, 7:17 am ATG Post #62



They all look really cool.Every time you update this my patience becomes a lot less.Work fast before school (meh) begins!



None.

Aug 22 2008, 6:02 pm Polaris Post #63



Fabricator factories and continued retexturing:





If anything cool is ever going on Skype me up under the name "blarghle"

Aug 26 2008, 6:30 pm bajadulce Post #64



Omega Fabricators = sex. :rolleyes:

Don't eat. Don't sleep. Don't go to school. In fact don't do anything until you finish this mod please! Then you can return to a normal life.



None.

Aug 29 2008, 7:22 pm Polaris Post #65



Here's the Mechana Titan, it plays the role of killing bases and stuff. It epically fails vs fighters though.





If anything cool is ever going on Skype me up under the name "blarghle"

Aug 30 2008, 12:01 am Symmetry Post #66

Dungeon Master

Pretty! I can't wait to play this mod =D



:voy: :jaff: :voy: :jaff:

Aug 30 2008, 12:03 am Polaris Post #67



Quote from name:Debardus
Pretty! I can't wait to play this mod =D
Tomorrow. Mod night. Be there.



If anything cool is ever going on Skype me up under the name "blarghle"

Aug 30 2008, 9:31 pm Polaris Post #68



MULTIPLAYER RELEASE

http://files.filefront.com/OI+093+Mapszip/;11651964;/fileinfo.html



If anything cool is ever going on Skype me up under the name "blarghle"

Aug 31 2008, 1:32 am WoAHorde Post #69



http://www.youtube.com/watch?v=-qpAIDLy2WQ

VIDEO OF GAMEPLAY

Post has been edited 1 time(s), last time on Aug 31 2008, 6:04 am by WoAHorde.



None.

Aug 31 2008, 5:15 pm ATG Post #70



Yay! can't wait to play this!



None.

Sep 1 2008, 5:30 pm Pandut Post #71

I'm just a fish

I played single player for teh lulz. The AI is veeeeeeeeeeery weird.



None.

Sep 1 2008, 6:31 pm Symmetry Post #72

Dungeon Master

Quote from Polaris
MULTIPLAYER RELEASE

I'm pretty sure the AI isn't done :P



:voy: :jaff: :voy: :jaff:

Sep 1 2008, 10:10 pm The Great Yam Post #73



What release of SC is this intended for?



None.

Sep 1 2008, 10:17 pm Symmetry Post #74

Dungeon Master

1.15.1



:voy: :jaff: :voy: :jaff:

Sep 6 2008, 10:39 pm Polaris Post #75



http://files.filefront.com/aaaaaaarar/;11717378;/fileinfo.html

Well, I dont know if that fixed the crash or anything, but its still slightly updated, so use this version for Mod Night 100.



If anything cool is ever going on Skype me up under the name "blarghle"

Nov 8 2008, 5:51 am Hercanic Post #76

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

What's up with mods not including ReadMe files nowadays? What's up with comments stopping the moment a mod is released? Bah!




Nov 8 2008, 3:13 pm Fisty Post #77



Quote from Hercanic
What's up with mods not including ReadMe files nowadays? What's up with comments stopping the moment a mod is released? Bah!
A) People tend not to read them anyway
B) People are too busy playing it



None.

Nov 9 2008, 12:54 am Polaris Post #78



Quote from Hercanic
What's up with mods not including ReadMe files nowadays?
Because I want people playing my mods to have an IQ of at least 100, meaning they should be able to figure out how to play it themselves. If not, then that's the price they pay for being stupid.



If anything cool is ever going on Skype me up under the name "blarghle"

Nov 16 2008, 10:32 pm Hercanic Post #79

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

Honestly, that's shortsighted thinking. You don't even have a ReadMe for what version your mod requires. C'mon now, think man!

Also, gogo update your first post so the download link isn't just buried here on page 4.




Nov 16 2008, 11:59 pm Polaris Post #80



'Twas a joke, and I also dont want the mod to be freely downloaded until it is completely finished, or at least, until I finish the multiplayer component of the mod. There are still crashes, and a bunch of other crap that is bugged to hell.

And yes, I still do intend to finish this.



If anything cool is ever going on Skype me up under the name "blarghle"

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[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
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Ultraviolet -- :wob:
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[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
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Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
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