Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Swift City Capture Triggers
Swift City Capture Triggers
Jun 27 2008, 12:53 pm
By: SilentAlfa  

Jun 27 2008, 12:53 pm SilentAlfa Post #1



Hello, I'm triggering a diplo map involving cities. There are 25 cities, and each city requires three triggers; a trigger for capturing the city, one for limiting the amount of bunkers in it and one for limiting the amount of cannons. I'm about a third of the way done through the 75 triggers, but I had an idea to reduce all 75 triggers to 4 triggers.

Instead of having a location for every city, what if I centered a location on a certain building which at the center of every city, and did the three triggers for this location instead of every seperate location? Would this work?



None.

Jun 27 2008, 1:43 pm Clokr_ Post #2



It would perfectly work. However you have to give that building to another player to ensure that the next time that you center the location you center it over the building of another city. It'd work this way:

- While one player has buildings of that type center the location over a building and give the building to another player.
- Check the city (let the other triggers run on that location).
- When the player has no more buildings of that type give all of them back to the original player.



?????

Jun 30 2008, 4:11 am Vi3t-X Post #3



OR

The ever so epic Zerg unit burrowed under a building! Similar to Clokr_'s. Your choice.



None.

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