Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Edit a map when it is open in Starcraft
Edit a map when it is open in Starcraft
Jun 24 2008, 2:45 am
By: Doodle77  

Oct 26 2008, 8:53 pm Vi3t-X Post #21



Make an adjustment. Continue looking for bugs.
Made in mind for the lazy, those who have small memory capacities, and those who don't want to waste paper.



None.

Oct 27 2008, 6:41 am Jack Post #22

>be faceless void >mfw I have no face

Quote
You have to restart the map for changes to take effect.
Quote
When the actual map is IN PROGRESS.
Second quote is wrong. You still have to restart the map, thereby rendering the entire thing useless unless you are on a Mac or Linux. Just use the Windows key people.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 27 2008, 11:21 am Vi3t-X Post #23



You cannot save the map under the same filename is the map is in progress. So therefore, when you are playing, you fix, save (to avoid risk of random crashes). You have to restart the map, but its a hell of alot better than noting everything or risking a crash.



None.

Oct 27 2008, 10:17 pm T-Virus Post #24



wtf is wrong with you people. all u gotta do is hold alt and press tab to minimize sc edit the map save it then maximize sc again and host.


takes 2 secs.



None.

Oct 28 2008, 3:00 am Vi3t-X Post #25



You can't save a map while the map is in progress. At least, from my experience.



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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