Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: All Extended Players
All Extended Players
Jun 23 2008, 8:31 pm
By: voku  

Jun 23 2008, 8:31 pm voku Post #1



Can someone give me a complete list of current-known effects caused by placing units for extended players (p9-p255) on the map?

Why am I asking? I'm just really curious after exploring things like hyper map speed and >200 supply limits. I feel like starcraft maps could be pushed to their limits if such a list could be compiled (or found if it exists) and ready for reference.

Any help? Even partial knowledge is appreciated. Other stuff such as which extended players can be manipulated via triggers and stuff would help too.



None.

Jun 24 2008, 6:37 am Zell. Post #2



There is a list i believe Drunken wrestler or beer keg made... both have to do with beer i dont remember. There is a list though im sure of it.



None.

Jun 24 2008, 2:05 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Messing around with supply limits... (If you don't understand it, ask again ^^)
p157 - p255 = supply limits
p15 scarab = x2 map speed
p20 = color changes




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[2026-7-05. : 1:14 am]
l)ark_ssj9kevin -- Rectal!!!
[2026-7-05. : 12:13 am]
IskatuMesk -- u guys ever look at the "Backend performance improvements" line and kinda you know 👀
[2026-7-03. : 4:25 pm]
l)ark_ssj9kevin -- oh wow it's kind of like archipeligo but solo
[2026-7-03. : 9:43 am]
Oh_Man -- makes me wonder tho, a brood war achievement project culd be quite something, following the design methodology of SC2 achieves
[2026-7-03. : 9:43 am]
Oh_Man -- intresting concept, i see starcraft N64 is on there, most of the achieves seen bare bones though
[2026-7-03. : 9:43 am]
Oh_Man -- https://retroachievements.org/ i stumbled across this website
[2026-7-02. : 9:57 pm]
IskatuMesk -- :wob:
[2026-7-02. : 10:46 am]
UndeadStar -- :wob:
[2026-7-01. : 3:34 pm]
Symmetry -- :wob:
[2026-7-01. : 4:42 am]
Zycorax -- :wob:
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