Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: All Extended Players
All Extended Players
Jun 23 2008, 8:31 pm
By: voku  

Jun 23 2008, 8:31 pm voku Post #1



Can someone give me a complete list of current-known effects caused by placing units for extended players (p9-p255) on the map?

Why am I asking? I'm just really curious after exploring things like hyper map speed and >200 supply limits. I feel like starcraft maps could be pushed to their limits if such a list could be compiled (or found if it exists) and ready for reference.

Any help? Even partial knowledge is appreciated. Other stuff such as which extended players can be manipulated via triggers and stuff would help too.



None.

Jun 24 2008, 6:37 am Zell. Post #2



There is a list i believe Drunken wrestler or beer keg made... both have to do with beer i dont remember. There is a list though im sure of it.



None.

Jun 24 2008, 2:05 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Messing around with supply limits... (If you don't understand it, ask again ^^)
p157 - p255 = supply limits
p15 scarab = x2 map speed
p20 = color changes




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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