Mineral
Jun 23 2008, 3:36 am
By: vietbeat  

Jun 23 2008, 3:36 am vietbeat Post #1



how do i make a mineral number stay the same forever like if it was 20 minerals and i mine which suppose to subtart 8 but it still remain at 20...does anyone know how to do that?



None.

Jun 23 2008, 3:41 am Ultraviolet Post #2

We do a little trolling

Conditions: Always

Actions: Set ore to 20
Preserve




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Jun 23 2008, 3:47 am Impeached Post #3



NerdyTerdy misunderstood your poorly wrote question, I don't blame him...

Conditions: Always
Actions: Modify Unit Resource Amount: Set resources all resource places owned by all players at anywhere to 20
Preserve Trigger



None.

Jun 23 2008, 3:48 am Ultraviolet Post #4

We do a little trolling

Ooh, now I get it. He's trying to keep the mineral patches at 20, not the player's resources at 20. Yeah, go with what Impeached said.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Jun 23 2008, 3:59 am vietbeat Post #5



aite thanks..guys...



None.

Jun 23 2008, 1:07 pm okeee Post #6



And how do you detect the amount of minerals in a mineral field?
such as:
condition:
resource amount at location x is 100
action:
some action




None.

Jun 23 2008, 1:10 pm Clokr_ Post #7



You cannot detect that nor HP, shields, energy or hangar count.



?????

Jun 23 2008, 5:01 pm O)FaRTy1billion[MM] Post #8

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Quote from Clokr_
You cannot detect that nor HP, shields, energy or hangar count.
...Without EUDs. Which is a bit complex.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
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[2026-9-25. : 2:22 pm]
Oh_Man -- https://youtu.be/Lfo4C0xzU04
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NudeRaider -- Oh_Man
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the mutas yes, the wraiths probably not. Have you even watched the video? ;)
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Oh_Man -- NudeRaider
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