Size
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Jun 23 2008, 12:14 am
By: vietbeat  

Jun 23 2008, 12:14 am vietbeat Post #1





how do you make the size smaller like in this map? everytime i create a new map and try it...it doesnt work it make it way to big...thanks



None.

Jun 23 2008, 12:21 am Ultraviolet Post #2

We do a little trolling

Are you asking how to make rectangular terrain? If so you need a special editor, like StarForge or Scmdraft 2. Could you please clarify what you're trying to say?



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Jun 23 2008, 12:22 am vietbeat Post #3



you see the water right? the size of it...i wanna know how u make it that small..cause when i do it...its like 3x that size...which is to big....i want my map to be neat and small lol..



None.

Jun 23 2008, 12:26 am Ultraviolet Post #4

We do a little trolling

Get one of the editors I listed above and use rectangular mode when editing the terrain.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Jun 23 2008, 12:26 am vietbeat Post #5



aite thanks...



None.

Jun 26 2008, 7:02 pm Dungeon-Master Post #6



You can't make this type of terrain with the first editor you get with StarCraft. Wat you need is Starforge or SCMdraft, as nerdyterdy was telling you. It is one of the numerous advantages you get by downloading a special editor.



None.

Jun 26 2008, 7:05 pm Morphling Post #7



What was the point of reviving a topic that was dead and all you did was state something that was already said?



None.

Jun 26 2008, 7:20 pm O)FaRTy1billion[MM] Post #8

👻 👾 👽 💪

You can do it in StarEdit, you just need patience and something to corrupt the ISOM section (such as the program ISOM.)



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Jun 26 2008, 7:38 pm Clokr_ Post #9



Quote from O)FaRTy1billion[MM]
You can do it in StarEdit, you just need patience and something to corrupt the ISOM section (such as the program ISOM.)

So old-school :P
Actually most of my maps where made using that method ^^;



?????

Jun 26 2008, 7:56 pm O)FaRTy1billion[MM] Post #10

👻 👾 👽 💪

Ya. It's fun. I had gotten really used to the intricacies. :P
I still do if I am just doing general layouts to see how they will work.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Jun 26 2008, 7:59 pm Clokr_ Post #11



I remember there were some values that set ISOM to a state that when you clicked it kept making edges switching back and forth between some terrain types until it filled the whole map :P



?????

Jun 26 2008, 8:00 pm O)FaRTy1billion[MM] Post #12

👻 👾 👽 💪

Yeah. There was also ones that filled the terrain with mud, and some that made a huge "X" on the map with each quadrant being a different terrain.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

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[02:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[02:29 am]
Symmetry -- But can AI beat my custom maps?
[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[2026-9-22. : 2:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
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