Warping In....
Jun 22 2008, 3:31 pm
By: LosTZealoT  

Jun 22 2008, 3:31 pm LosTZealoT Post #1



Im having trouble with the fact that Protoss buildings warp in, I mean that time between the end of the building process and the finished building...

It seems strange but it seems that Move Location can detect and move locations on warping in buildings yet no other action or condition can interact with buildings that are in the process of warping in. This is causing problems with my Tower D map, when a player builds two building in rapid succession. When the first is done, if the second is closer to the location that centers to preform the switch to a tower, the location will center on the unfinished second tower but because it isn't done, the rest of the triggers will not operate on it....

Help?



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Jun 22 2008, 3:44 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

buildings in "warping in" are only detectable in the actions.

so you should detect if that building exists in the location after centering.

Trigger Owners: p1 - p8 (everyone who has that building)
1. commands/brings "that building" to anywhere -> center location on it
2. brings none of "that building" into the location -> give "that building" to another player like p11 (copy that trigger as often as there could be that building warping in)
3. brings "that building" into the location -> do your actions (warping in was already finished)
4. always -> give all that building owned by p11 to current player (gives the buildings back to the users)

the location should not be bigger than the building. You will lose the selection ingame of the buildings which are warping in and stand more left that the finished building.

~Ahli




Jun 22 2008, 4:08 pm LosTZealoT Post #3



Thanks, that helped a lot and now Ive further perfected my building -> tower system. It works properly now!



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