Map idea
Jun 17 2008, 4:51 am
By: Zell.  

Jun 17 2008, 4:51 am Zell. Post #1



256x256 Jungle. The actual area where the invasion takes place is only 256 tall and 180 wide. Possibly even shrinking size more because the area is too large to fill the entire area up units buildings and terrain without lag or SC limits.

So. for theme, I'm considering a few ideas

Terran and protoss VS zerg, vice versa, maybe just a plain out normandy, I really need some more ideas because normandy lacks originality and T&P VS Z isn't the best idea. I really need some help there.

Almost half of the entire invading area us cut into half, that goes with the original idea to pick either terran or protoss and then the terrain siege the right and the protoss siege left. Anyway thats kind of vague, but i need a theme and some thoughts, when i get theme and a little bit more done ill post in map production.



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Jun 17 2008, 2:56 pm Paravin. Post #2



How about a ''Battle of Tarsonis'' map. The Terran forces (Confederacy) must hold a map-wide front against unstopping Zerg masses for an ammount of time, till evacuation Dropships arrive. Protoss *might* appear, but I'd put them only as single warships, or a small battleship detachment, or, possibly, as an ability.

The Terrans would have to hold off various terrains, starting from open fields, to a city. Each area would be easier to defend, but the Zerg forces would become more numerous or powerfull over the time. The terrans might have some abilities, like calling in a Protoss air-strike, a Bomber drop (weaker version of the Protoss air-strike), a Heavy Artilery strike, Dropship reinforcements (More infantry or mobile support), and the ability to build bases.

Side missions would be to hold of the Zerg while small villages evacuate, holding off a comunication center or clearing an area for a dropship arrival.

I dunno.




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Jun 17 2008, 5:57 pm Zell. Post #3



See thats good. I don't even remember the battle of tarsonis. Thanks. I'll go look it up and work on map. I did like 6 hours yesterday ^^



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Jun 17 2008, 6:30 pm Paravin. Post #4



;) Refresh your Starcraft story. The Sons of Korhal used a Psi Emmiter to lure hunders of thousands of Zerg to Tarsonis.


Fun for the whole family!




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Jun 30 2008, 1:28 pm MadZombie Post #5



AEON OF STRIFE!! w/ Adun.



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Jun 30 2008, 3:04 pm Vi3t-X Post #6



Quote from Paravin.
How about a ''Battle of Tarsonis'' map. The Terran forces (Confederacy) must hold a map-wide front against unstopping Zerg masses for an ammount of time, till evacuation Dropships arrive. Protoss *might* appear, but I'd put them only as single warships, or a small battleship detachment, or, possibly, as an ability. The Terrans would have to hold off various terrains, starting from open fields, to a city. Each area would be easier to defend, but the Zerg forces would become more numerous or powerfull over the time. The terrans might have some abilities, like calling in a Protoss air-strike, a Bomber drop (weaker version of the Protoss air-strike), a Heavy Artilery strike, Dropship reinforcements (More infantry or mobile support), and the ability to build bases. Side missions would be to hold of the Zerg while small villages evacuate, holding off a comunication center or clearing an area for a dropship arrival. I dunno.
This.



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Jun 30 2008, 3:13 pm Axii Post #7



Yeah, Go with Paravin's Idea, it would be a awesome map.



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Jul 3 2008, 10:07 am pneumatic Post #8



I've always liked air strikes / orbital bombardments. When they're well implemented in maps, they can add a lot to a map and its sense of place in-game. Try to include some.



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Jul 3 2008, 6:27 pm Zell. Post #9



yea sorry guys i didnt get lazy i did a shit ton of work and then map corrupt. i didnt give up i redid it!! and it corrupt..
its corrupted on me o lets see 6 times? each time i went back and did the work so i pretty much just wanna kill myself because i wasted 30 hours of my time and its STILL corrupted. I don't know what to say except my mapping patience is fuckin LOW



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Jul 3 2008, 6:46 pm Kaias Post #10



Maybe reinstall whatever you're using.

I don't generally have maps corrupt on me. (Except this map I spent months on!! ARgh!)



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Jul 3 2008, 7:29 pm Zell. Post #11



i did. still corrupted the map.



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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