Sources of Laag
Jun 16 2008, 6:42 pm
By: ZzEzZ  

Jun 16 2008, 6:42 pm ZzEzZ Post #1



Ok, i need to know which Conditions & Actions cause the most laag on SC basically

cuz i have this map right? and there are 8 players... each with a BUNCH of triggers... and sometimes, if the game is full the map laags a lil... there are a lot of units on the map too but i don't think its only unit laag... bcuz sometimes if most of the units are killed or w/e the map still laags... and laag just makes things not fun =\
ok but yea, i need to know which of my triggers could be causing this laag... so maybe i can delete a few or optimize 'em or sumthin
imma list laagy stuff as its said or as i think of it and edit this post so i can keep track of it


edit:

Source of all laag on b net, playing this map: http://www.mediafire.com/?m5xx2nlhjom (thx falk ^^)

Post has been edited 2 time(s), last time on Jun 16 2008, 7:20 pm by ZzEzZ.



None.

Jun 16 2008, 6:48 pm Falkoner Post #2



I can't find the topic Tuxlar made a while back on trigger lag, but I have the map showing all the tests, make sure you play it in multiplayer:

http://www.mediafire.com/?m5xx2nlhjom

Basically, anything involving units will lag more than anything else.



None.

Jun 16 2008, 6:48 pm Clokr_ Post #3



Modifying death counts is one of the fastest actions.
The slowest ones are the ones that deal with units (create, kill, etc).



?????

Jun 16 2008, 6:53 pm ZzEzZ Post #4



oo, aight... thx ppl (lol i love the response time at this place) imma try that map out righ now

edit: holy... now that was sum crazy laag lol... thx 4 the map falk, i think i found out wat i gotta change 2 delaagify ma map : )

Post has been edited 1 time(s), last time on Jun 16 2008, 7:19 pm by ZzEzZ.



None.

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