Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Moving Red/Yellow Circles
Moving Red/Yellow Circles
Aug 28 2007, 6:11 pm
By: Within  

Sep 5 2007, 7:27 am Demented Shaman Post #21



I too have discovered the transmission's use on my own.



None.

Sep 5 2007, 7:50 am The Starport Post #22



Well ain't your penis just a bigun now! :lol:



None.

Sep 5 2007, 2:02 pm Clokr_ Post #23



Burrowed units look better than cloaked ones (they cannot move but you can use the move trig action) :P
Plus the lurker sel circle is pretty big, the hydralisk one smaller and the zergling one pretty small if you want different size.

Btw, I'm wondering if a transmission from a mineral field or critter would display a green sel circle...

EDIT: Maybe a powerup too? What about from something non-selectable like a nuke?

Post has been edited 1 time(s), last time on Sep 5 2007, 2:10 pm by Clokr_.



?????

Sep 5 2007, 3:56 pm The Starport Post #24



Well, I'd give you minerals or something if you could find out, but at the moment I appear to not have much on hand to give.

I'll give you imaginary minerals instead. Cookie-flavored imaginary minerals!



None.

Sep 5 2007, 6:44 pm Xx.Doom.xX Post #25



Quote from Gerrard2060
This is REALLY easy.
I would have really like to see you do it before you even looked at this tutorial, unless you're implying that the triggers are easy.



None.

Sep 5 2007, 6:51 pm Falkoner Post #26



It is an easy concept, anyone who has ever used a transmission could come up with it.



None.

Sep 5 2007, 7:19 pm Clokr_ Post #27



True, still most people wouldn't come up with it if noone showed them...
Anyway, I showed tuxedo time ago and he used it in that disco/party map.



?????

Sep 9 2007, 7:41 pm Within Post #28



Attached the Tutorial Map.



None.

Sep 9 2007, 8:35 pm Vi3t-X Post #29



Oi, its alright, wonder if you could do green circles from a player owned unit.



None.

Sep 9 2007, 9:00 pm Within Post #30



Yes, green circles will appear.
Select the unit and you'll have a green circle, if you own that unit.



None.

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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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