Staredit Network > Forums > SC1 Melee Map Projects > Topic: (4)Dark Temples
(4)Dark Temples
Jun 3 2008, 10:04 am
By: KrayZee  

Jun 5 2008, 8:02 am KrayZee Post #21



Quote from BeDazed
I am helping. I am suggesting that you seriously play melee for once in your life, and see your map then. You'll see why I told you, because you'll see a lot of things wrong, and you will know what to correct all by yourself.
I do in fact play melee, it just has been forever that I have ever used to be as good.



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Jun 5 2008, 1:21 pm BeDazed Post #22



It's because you didnt play it seriously. :\



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Jun 13 2008, 9:50 pm who Post #23



It seems very difficult for Z to set up a defense after FE to the nat, since it looks like units can go up the ramp straight toward the main without being bothered by the nat, so Z would have to have sunkens in both areas which damages the economy. Also, can the expansions behind the bases shoot into the main mineral lines? And make sure you remove those bridges.



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Oh_Man -- who's ready for blizzcon? a new era of SC may well be beginning
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NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
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Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
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Zoan -- ppl do it all the time in PDEs
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