(4)Top Up
Sep 8 2007, 1:52 pm
By: Tazzy
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Sep 8 2007, 1:52 pm Tazzy Post #1

Long forgotten founding member

(4)Top Up
Created by: Tazzy



Please don't ask me about the Map Name.... It's random yes.

Anyway this is my 2nd Melee map made for a long time, Please tell me what you think.
You eather hate it, or love it.

So please give feedback from what you can see.

If enough good feedback is given i will post the map itself to be played. BUT if you want to test the map to see how it plays before you leave feedback let me know and i will upload.

Post has been edited 3 time(s), last time on Sep 29 2007, 10:22 am by Tazzy.



Long forgotten founding member of sen

Sep 8 2007, 1:59 pm Valug Post #2



The mains have a big issue, the top two are closer to the center and much easier under attack from air whereas the bottom two are back against the side of the map. This is a predicament where inverted ramps would really help out. You should fix that before anything else.



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Sep 8 2007, 2:04 pm Tazzy Post #3

Long forgotten founding member

Quote from Valug
The mains have a big issue, the top two are closer to the center and much easier under attack from air whereas the bottom two are back against the side of the map. This is a predicament where inverted ramps would really help out. You should fix that before anything else.

I dont know how to do all these backword ramps and stuff. I use normal Staredit.

As for the Bases should i move them two top two mains more to the top left and right?

Post has been edited 1 time(s), last time on Sep 8 2007, 2:09 pm by Tazzy.



Long forgotten founding member of sen

Sep 8 2007, 2:09 pm Valug Post #4



If you have starforge you can easily use these Twilight Ramps.

And here is what I mean.




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Sep 8 2007, 2:11 pm Valug Post #5



Also, if you use those ramps I linked, I would change the bottom ones to the same type just to make sure they are even.



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Sep 8 2007, 2:13 pm Tazzy Post #6

Long forgotten founding member

Hmmm, I do not bother with starforge and SCmdraft or what its called. To much hassle plus none of them work on my computer no matter what i do, So i gave up trying.

Maybe i should just rework the top half of the map. JUST so people know, Im not a melee map maker so i dont know much but thought i would give it a try.

But as a whole, What do you think of the layout itself?



Long forgotten founding member of sen

Sep 8 2007, 2:23 pm Fisty Post #7



on first glance, addsome deco to bases



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Sep 8 2007, 2:43 pm Symmetry Post #8

Dungeon Master

Tankable nats ftl.



:voy: :jaff: :voy: :jaff:

Sep 8 2007, 2:54 pm BeDazed Post #9



Tazzy, most of your mineral placements don't look like you preplaced a outliner like a CC or a Nexus and then based minerals and gas around it. Also, a bigger problem is that middle, is hardly meneuverable. That means Terrans gain huge advantage in TvP, and early game in TvZ. In a TvZ, Zerg's swarm could cover the entire pathing. Lurkers have a good place to reside in. And if I am not mistaken, natural choke (the bridge) is too small.
You should change to SCMDraft 2 as your main editor.



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Sep 8 2007, 4:10 pm Tazzy Post #10

Long forgotten founding member

Well i have made a small update to the map, I have uploaded. A new picture has been added...

Again im not a melee maker so meh... lol

Post has been edited 1 time(s), last time on Sep 29 2007, 10:22 am by Tazzy.



Long forgotten founding member of sen

Sep 8 2007, 4:18 pm Chef Post #11



Poor Blue. lol



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Sep 8 2007, 5:06 pm Valug Post #12



Bases being wide open is a bad idea, need some kind of choke to defend at.



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Sep 8 2007, 6:39 pm yenku Post #13



Hey tazzy.

I like the original better, though even that one needs changes before it is balanced. If you add an expo the way you did, you need two bridges leading to it and possibly even something else. Think Nostalgia.

-yenku



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Sep 13 2007, 4:24 pm Tazzy Post #14

Long forgotten founding member

Thanks for all the imput and Comments.
Sorry for the late reply, I've been at work

I'll get onto fixing it again once i can. And hopefully i can get a better melee out.



Long forgotten founding member of sen

Sep 13 2007, 4:27 pm Demented Shaman Post #15



It's good to see you taking an interest in melee mapping, keep it up! :)



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Sep 13 2007, 4:30 pm Tazzy Post #16

Long forgotten founding member

Quote from devilesk
It's good to see you taking an interest in melee mapping, keep it up! :)

Well im in the middle of making a campiagn, so when im not creating that. Im trying to improve on the melee side of StarCraft :)



Long forgotten founding member of sen

Sep 13 2007, 10:17 pm Protogod Post #17



It does not have enough expos for a 4 player map of its size, imo. Also, you should just go all the way and make those dual bridges into a wide bridge, if you actually care about interracial balance.

The map seems a tad biased for T. The left and right of that center structure are kinda cramped, you have the long narrow side door that T can push down, and you have 2 bridges at the front instead of a wide bridge.

Also, not a major problem by itself, but in addition to the rest, the middle is buildable, so T can just push through.



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Sep 15 2007, 2:23 am TitanWing Post #18



Deco is very plain. Just a bunch of crushed rock and dirt.



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Sep 15 2007, 11:33 am Tazzy Post #19

Long forgotten founding member

I have updated it a little more. Again nothnig fancy and again it may be Crap. But im still learning.

Post has been edited 1 time(s), last time on Sep 29 2007, 10:22 am by Tazzy.



Long forgotten founding member of sen

Sep 15 2007, 11:49 am Forsaken Archer Post #20



I don't like how much focus there is in one part of the map (the center)... to a degree. I would rather have those minerals split up to be 1 on the left middle and 1 on the right middle.

However, take my opinion with a grain of salt.

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[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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