Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Defining The AI Scripts
Defining The AI Scripts
May 31 2008, 7:03 pm
By: Fisty  

May 31 2008, 7:03 pm Fisty Post #1



Has anyone tested what the different AIScripts 3rd Party Editors have revealed to us do? For example, the Terran-10 Confederate Town reveals no clue as to what it does in the name.

FYI: Yes, I am planning a campaign.



None.

May 31 2008, 7:17 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Try "SC AI Edit" and open broodwar's ai scripts yourself.




May 31 2008, 7:37 pm Falkoner Post #3



Oh.... Someone showed me some list where some of those had been tested out... I think it was on the MM website, but I don't know where it is anymore.



None.

May 31 2008, 9:45 pm Daedalus Post #4



I'm pretty sure that all those town and 'normal' AI's are just build orders, am I wrong?

(ie: build 1 scv, build 1 barracks, give x money (cheating AI), build 2 marines, etc)



None.

May 31 2008, 10:34 pm Moose Post #5

meme

They're AIs used for the campaign missions. They each do whatever that AI player should be doing in that mission. That's the simple answer. If you want to specifically know, you have to download an AI editing program such as SCAIEdit and look at it yourself.




Jun 1 2008, 3:47 pm Symmetry Post #6

Dungeon Master

On that note, most campaign AIs are useless outside of the situations they were designed for.



:voy: :jaff: :voy: :jaff:

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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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