Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Requesting scmdraft bugs
Requesting scmdraft bugs
May 24 2008, 5:27 pm
By: Suicidal Insanity
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Jul 17 2008, 5:32 am Roy Post #61

An artist's depiction of an Extended Unit Death

1. In "Classic Map Triggers," when you move a trigger action up or down, it doesn't scroll with it. When you manually move the scrollbar to see where the action is and move it again, the scrollbar snaps back to the position it was in when you first moved the action.

2. Mirror-X, Mirror-Y, and Mirror-XY only work for isometric terrain. It does not work for rectangular terrain or tileset indexed. It also doesn't work for copy/paste, but that's not a big deal...




Jul 17 2008, 8:35 pm Hug A Zergling Post #62



Quote from Kaias
Quote from Hug A Zergling
I can't even enlarge it to that size :wtfage:
Pull the right side to the right.
I tried that already :><:



None.

Jul 18 2008, 7:56 am Kaias Post #63



Quote from Hug A Zergling
Quote from Kaias
Quote from Hug A Zergling
I can't even enlarge it to that size :wtfage:
Pull the right side to the right.
I tried that already :><:
Really?

Try pulling it even more right, lol. As far right as you can possibly imagine.



None.

Jul 18 2008, 8:00 am Kaias Post #64



Quote from Roy
I don't know if anyone mentioned this earlier (didn't see it when quickly scanning through posts).

In the Unit Tree, Gerard DuGalle has (ghost) in parentheses and Raszagal has (dark templar) in parentheses, while they are actually a Battlecruiser and a Corsair, respectively. Not anything serious, but for spawning purposes it may fool one or two people.

Quote from Falkoner
Yes, but that is the name that they are actually referred to when doing triggers(same with SF) it's not a SCM Draft bug, it's a Blizzard bug.
Raszagal also has a Dark Templar icon, so it fits at least a bit.



None.

Jul 28 2008, 1:44 pm Excalibur Post #65

The sword and the faith

Also might wanna take a look at this SI:
http://www.staredit.net/topic/3969/

Using the updated zip you provided in this topic too. =(




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Jul 28 2008, 1:49 pm Hug A Zergling Post #66



Quote from Kaias
Quote from Hug A Zergling
Quote from Kaias
Quote from Hug A Zergling
I can't even enlarge it to that size :wtfage:
Pull the right side to the right.
I tried that already :><:
Really?

Try pulling it even more right, lol. As far right as you can possibly imagine.
Nothing, nada. If im enlarging it, it becomes deselcted as soon as my mouse moves off the window.



None.

Jul 28 2008, 7:12 pm FoxWolf1 Post #67



A bug I've seen twice now, which is pretty serious: if you give a start location to a different player in the edit properties window, it basically breaks the player who you give it to, even if you subsequently remove and replace all start locations. In the most recent instance (if it helps to have more specific information), I had an area with start locations for players 1 and 2, with several critters placed over the start locations for player 2. I meant for the critters to belong to player 1 (p2 was the computer, p1 was the human), so I selected all the units (simultaneously) and then selected Player 1 in the ownership box of the properties window. Now player 1 won't work, even though I've deleted all the critters and both start locations, and placed new examples of each. It doesn't happen every time, and sometimes adding other players to the map can make it go away, but not always.

Post has been edited 1 time(s), last time on Jul 28 2008, 7:20 pm by FoxWolf1.



None.

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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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