Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: My SCMDraft2 Keeps Trigeditor Erroring
My SCMDraft2 Keeps Trigeditor Erroring
May 14 2008, 2:46 pm
By: Impeached  

May 14 2008, 2:46 pm Impeached Post #1



Well on this one map of mine that isn't very complete, no way strings could be overloaded etc., I keep getting a Trigedit error at apparently random times a few minutes after I open it. I usually can ignore these, but this time the error is stopping me from using any keystrokes in SCMDraft2, and one time it automatically crashed my map.

Suggestions? Should I attach the map?

Post has been edited 1 time(s), last time on May 14 2008, 2:55 pm by Impeached.



None.

May 14 2008, 7:09 pm who Post #2



It's only on that map right? Attach?



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May 14 2008, 7:43 pm Falkoner Post #3



Yeah, there may be a chance that your SCM Draft somehow got corrupted, or your DB, try deleting your backup database(Make sure to look through it and get anything you still want somewhere else) and if it still happens, reinstall SCM Draft.



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May 14 2008, 8:32 pm Heimdal Post #4



If it's only happening on that one map I'd suspect either the backup database or the map itself. Try deleting/renaming the backup database first. If that doesn't help, post the map. I doubt a reinstall would be necessary unless you're having the same problems on other maps.



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May 14 2008, 10:05 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

don't delete the backup database entirely or you won't be able to revert to a non-corrupted map version. ;)




May 15 2008, 12:37 am Impeached Post #6



I turned off backups, as they made saving lag my computer much, so that's out.

I already re-installed SCMDraft and it's the same, so I guess it's the map.

Attached it...Not much is done besides terrain, I really don't see why it keeps crashing. :><:

Attachments:
Minas Heroes.scm
Hits: 3 Size: 68.69kb



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May 15 2008, 3:28 pm Impeached Post #7



*bump



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May 15 2008, 3:32 pm Moose Post #8

meme

I can't get the map to crash.

Post has been edited 1 time(s), last time on May 15 2008, 3:44 pm by Mini Moose 2707.




May 15 2008, 4:41 pm Impeached Post #9



:dontgetit:



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May 15 2008, 4:46 pm y10k Post #10



So couldnt I.
But once, I had a mass crashing with scmd when my HD was full. (scmdDB file was 2+GB big and consumed all my free space)



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May 15 2008, 5:43 pm Impeached Post #11



I deleted both DBs and it's fixed now. Thanks.


EDIT: Now I'm getting Null string errors..But no crahses!

Post has been edited 1 time(s), last time on May 15 2008, 5:54 pm by Impeached.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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