Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Poll: YOUR Comment Order
Poll: YOUR Comment Order
May 11 2008, 6:26 pm
By: fritfrat  
Polls
Which way do you do it?
Which way do you do it?
Answer Votes Percentage % Voters
Triggers, Preserve, Comment 18
 
53%
None.
Triggers, Comment, Preserve 3
 
9%
None.
Preserve, Triggers, Comment 0
 
0%
None.
Preserve, Comment, Triggers 3
 
9%
None.
Comment, Triggers, Preserve 2
 
6%
None.
Comment, Preserve, Triggers 2
 
6%
None.
I really don't care. 6
 
18%
None.
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Poll has 34 votes. You can vote for at most 1 option(s).

May 11 2008, 6:26 pm fritfrat Post #1



I got the inclination to make this poll after reading the comment thread. Enjoy :)



None.

May 11 2008, 7:27 pm MillenniumArmy Post #2



It varies for each of my triggers. It depends on how my triggers come into existence (like whether they're copied from old existing triggers or newly created ones and etc)

Ultimately as long as the end result is the same (which in my case, is blank comments), then I am satisfied



None.

May 11 2008, 7:35 pm A_of-s_t Post #3

aka idmontie

Like I've said:

I use javascript to output the text file that I put into my map. Since I am not restricted by strings, I comment every thing VERY well and I create special character sets for drop down boxes. Notepad++ even has greate color coding for easy reading.

My "Preserve Trigger" always goes at the end because I'm crazy.



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May 11 2008, 7:51 pm who Post #4



Triggers, Preserve, Comment; mainly because I used to think that Preserve only worked if you put it at the end.



None.

May 11 2008, 9:52 pm Vrael Post #5



Lol, same order as Who, back in the days of just Staredit (not SCMDraft) I thought preserve only preserved the things above it. Wonder why I thought that?



None.

May 11 2008, 10:08 pm Wormer Post #6



Preserve, Comment, Triggers along with one more person for now :) If I make a comment, of course. With this order I can always see if the trigger is preserved even if it have many more actions.



Some.

May 11 2008, 11:37 pm Falkoner Post #7



First one, minus the comment, Triggers then preserve, if I add a comment, it always comes last.



None.

May 12 2008, 3:46 am Rantent Post #8



Comment, triggers, preserve.
The way my mind works, I think of what this trigger will do, then I make it do it, then I make it do it more.



None.

May 12 2008, 3:48 am Twitch Post #9



I put I really don't care because I do not comment :P.



None.

May 12 2008, 4:25 am Sauceover Post #10



i have a very strict order of 'comment, preserve, triggers' because thinking about what actions i'm going to put in is a relatively 'complex' process compared to deciding whether this trigger needs a comment or if it will repeat itself.



None.

May 13 2008, 9:15 pm O)FaRTy1billion[MM] Post #11

👻 👾 👽 💪

Trigger, Preserve, and no comment. :mad:

Eh. Actually, I put a null-comment for my two hypertriggers... and it is comment last.



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May 20 2008, 3:16 am stickynote Post #12



Quote from who
Triggers, Preserve, Comment; mainly because I used to think that Preserve only worked if you put it at the end.
Exactly what I thought back when I used staredit. I use the same order as who does; Triggers, preserve, comment.



None.

May 20 2008, 4:01 am Madroc Post #13



Quote from who
Triggers, Preserve, Comment; mainly because I used to think that Preserve only worked if you put it at the end.

Diddo. Yeah I was trying to figure out why I put it that way, I know I was close, but this is exactly it. Also I thought that every trigger after the comment wouldn't work. It's become an OCD thing for me now.



None.

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[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
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