Staredit Network > Forums > SC1 Map Production > Topic: Guerrilla
Guerrilla
May 11 2008, 3:52 pm
By: BiOAtK  

May 11 2008, 3:52 pm BiOAtK Post #1



This is a very odd genre of map, I've never seen it before. Just download it ;P
Basically, there are two opposing factions, the guerrillas and the government. The government is stronger, but has less players. The guerrillas are weaker, but blend in with the other civilians - Guerrilla warfare. You have to kill the other team's building, basically. Each kill you get of the opposing team earns you one mineral. It is 5 minerals to upgrade your weapons. Guerrillas need to try to move unseen through the streets, while the Special Operatives of the government generally need to go slowly to check every person they pass.

This also has an anti-unally system =D

Screenshot:


Link:
http://www.staredit.net/files/382/


Tell me if you find any bugs!

Post has been edited 1 time(s), last time on May 11 2008, 3:59 pm by Anonymous.



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May 12 2008, 2:27 am Vi3t-X Post #2



Eh, what the hell, Ill give it a shot.

>Instant Review
By looking at the map preview itself, it doesnt look like a city. Hell, NO CITY in the world is symetrical (that I know of at least).



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May 12 2008, 12:32 pm Paravin. Post #3



Add ''districts'' to the city. Or maybe some big streets. And a space port!

Post has been edited 1 time(s), last time on May 14 2008, 1:37 pm by Paravin.. Reason: sme. Oo



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May 12 2008, 1:51 pm Sly Post #4



That might be a good Sniper map. I made an interesting map using that terrain. It had incredible vis rape spots since the terrain could be layed down in a way that it's the same level but makes a complete wall on your vis.



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May 12 2008, 8:38 pm BiOAtK Post #5



Gameplay > Realism



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May 12 2008, 9:03 pm Vi3t-X Post #6



Realism + Gameplay =/> Anything



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May 14 2008, 3:02 am Atlos Post #7



Interesting concept, downloading now...



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May 14 2008, 3:07 am Falkoner Post #8



Reminds me of Where's Waldo :P



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May 14 2008, 6:31 am Rantent Post #9



Quote
NO CITY in the world is symetrical
NOT TRUE! Your simply not using the proper symmetry operations.



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May 14 2008, 11:21 pm BiOAtK Post #10



Quote from Falkoner
Reminds me of Where's Waldo :P
PLEASE PM me a copy of that.



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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