Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: how do you uncloak a dark templer?
how do you uncloak a dark templer?
May 10 2008, 1:37 am
By: ekddl4578  

May 10 2008, 1:37 am ekddl4578 Post #1



When I disabled darktempler through action like disable doodad state

I just dropped out of SC



None.

May 10 2008, 2:09 am stickynote Post #2



You can't. You can give a player vision to the player owing the dark templar though. Or you could create a nit with detector.



None.

May 10 2008, 2:11 am Heimdal Post #3



A dark templar sprite would work, if you never want to be able to click on it or move it.



None.

May 10 2008, 3:41 am rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

It's impossible to uncloak a dark templar without mods. As Heimdal said, you can disable the sprite unit, but it is walkable, still cloaked, and also spins in a circle.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

May 10 2008, 12:06 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Hallucinated dts are also visible




May 10 2008, 4:05 pm Falkoner Post #6



Uncloaking DTs was patched a while ago, can't remember when though... The only method I can think of otherwise is to use hallucinations.



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[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
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Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
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[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
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