Creep
Apr 27 2008, 3:11 pm
By: Jello-Jigglers  

Apr 30 2008, 3:55 am stickynote Post #21



What will it do then?



None.

Apr 30 2008, 5:02 pm Jello-Jigglers Post #22



Quote from O)FaRTy1billion[MM]
Quote from Jello-Jigglers
i just prefer the standard scedit. Classic just doesn't feel the same... lol:)

EDIT:

Anyways this is what it turned out as:

[attach=921]

Not the best but it'll do. Much better than before :) thx for the help!
View it in StarCraft. It wont do that. Also you don't need that much... just a little border around the hive (and maybe some space for larva if there isn't already.) If you make the square 4x4, the creep will fill the hatchery's exact size and larva will have room.

I'm content with the way things turned out. Yes, it looks the same in sc. Yes the loarve have enough space. So ya it's functional and it looks a heak of a ton better than before. Thanks!:)

Attachments:
Creep Help(final).PNG
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None.

May 4 2008, 4:15 am O)FaRTy1billion[MM] Post #23

👻 👾 👽 💪

Quote from Jello-Jigglers
Yes, it looks the same in sc.
Wait, what looks the same? Only in editors will the creep ever go under buildings (unless you do deep magic. >.> <.< aka pre-stacking buildings and removing one. But unless a creep unit is outside the boundary, it should never do that anyway.)



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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