Over-spawn..
Apr 25 2008, 2:38 pm
By: nathster  

Apr 25 2008, 2:38 pm nathster Post #1



I'm running into a few issues, I set the triggers to spawn exactly 1 mutalisk at a given location, when I run it in game, it spawns 2...

For every other similar trigger, it spawns double it's amount... If anyone can give me a solution to the problem, it'll be greatly appreacited :) thanks.



None.

Apr 25 2008, 2:47 pm Doodle77 Post #2



When you place a trigger in a force, it runs once for each player in that force. So if you don't want your trigger to run twice with a different Current Player each time, don't put it in a force.



None.

Apr 25 2008, 2:53 pm nathster Post #3



Thanks, that sorted the problem out, should of thought of that >.<.

Thanks :)



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[10:46 am]
UndeadStar -- :wob:
[2026-7-01. : 3:34 pm]
Symmetry -- :wob:
[2026-7-01. : 4:42 am]
Zycorax -- :wob:
[2026-6-30. : 6:38 pm]
Ultraviolet -- :wob:
[2026-6-29. : 2:13 pm]
Vrael -- pee poo sibling
[2026-6-28. : 7:00 pm]
Symmetry -- poo poo papa
[2026-6-28. : 2:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
Please log in to shout.


Members Online: O)FaRTy1billion[MM]