Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Changing Upgrade Amounts
Changing Upgrade Amounts
Apr 23 2008, 11:48 pm
By: xAlkalix  

Apr 24 2008, 2:42 am stickynote Post #21



I guess that makes sense, since starcraft melee only has 3 upgrades max per a particular upgrade.



None.

Apr 24 2008, 6:41 am NudeRaider Post #22

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

I think creating the units with a % of their max hp is the best you can achieve.
Unlike said above you CAN use P9-12. They CAN be ordered, but you have to create the units for another player and give it to them, as you cannot create units for neutral players.
Also every trigger that is to affect them must be owned by one of P1-8 because neutral players also cannot execute triggers.




Apr 24 2008, 11:17 pm xAlkalix Post #23



in order to make it more skill-based with less triggers...
theres a max amount of units you can spawn each round(without loosing the round automatically), and I gave the computers a decent amount of upgrades...
Right now I'm working out the kinks on how many upgrades you can get(and how often)... it's seeming to work ok so far.



None.

Apr 25 2008, 12:09 am Ahli Post #24

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from name:devilesk
Upgrades aren't retained when you give them to another player.
some upgrades will be transfered when given like the reaver's scarab damage, marine's range and zealot's speed.

edit: just to make it clear: you cannot take the upgrades away (like reducing scarab damage upgrades)

Post has been edited 1 time(s), last time on Apr 25 2008, 12:11 am by Ahli. Reason: becoming tired




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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