Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Attacking P12 by Default
Attacking P12 by Default
Apr 22 2008, 4:55 pm
By: LoveLess  

Apr 22 2008, 4:55 pm LoveLess Post #1

Let me show you how to hump without making love.

I had p12 unallied, but my units didn't attack it. I am assuming this is part of the AI, but is there a way around it? I would use p9, p10 or p11, but they have the tendency to stop and come after you, even though they are under the move order.



None.

Apr 22 2008, 5:06 pm rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

Create the units under an unallied player, then give them to player 12. You might try player 9-11, then give to player 12, although I don't know if that will work. The p9-11 solution would only work for preplaced units.

p12 always keeps alliance status, and it is allied by default.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 22 2008, 5:09 pm LoveLess Post #3

Let me show you how to hump without making love.

Quote from rockz
Create the units under an unallied player, then give them to player 12. You might try player 9-11, then give to player 12, although I don't know if that will work. The p9-11 solution would only work for preplaced units.

p12 always keeps alliance status, and it is allied by default.
Ah, got ya. Thanks.

I was using the player's own units, so I am guessing that wont work if I just unally himself. I'll work it out, hopefully.



None.

Apr 23 2008, 12:50 am Falkoner Post #4



Player 12 retains not only the color of the player he is given the units of, but the alliances as well, so you can't set Player 12 to a certain alliance.



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