Staredit Network > Forums > SC1 Map Showcase > Topic: Avarice Wars
Avarice Wars
Sep 6 2007, 4:08 am
By: Fullmetal3K  

Sep 6 2007, 4:08 am Fullmetal3K Post #1



Avarice Wars
Basically, Greed Wars

By Fullmetal3K


-How do I play? I'm a noob.
-Well, first, pick a hero.
-Then, run into the middle, seriously run into the middle of the map. There's a reaver in the middle of the map.
-Next, touch the reaver, the reaver will begin crawling back to your home base. If it reaches to your home base, you get 1000 gold. Don't let the enemy steal back the reaver, or it'll crawl to their base. You require 5000 gold to win.
-Finally, if you see your enemy get close, kill them. Basically, just fuck them up, don't let them touch your prize.
-Don't die, or your team(White or Yellow, the reaver's gold goes to the computers) looses 100 gold.


-How do I use abilities?
-You see the bunker on the top corner of the map? Bunkers will be there. Unload the civilian unit for a minor ability, unload ghost unit for a major ability. Gas/Mana cost will be different in each hero.
-Some abilities require you to get close to your enemy. Those kind of spells are mostly attack spells. They just hit your enemy, and go away.


-How do I upgrade?
-Simple. On the bottom corner of the map, the rows of buildings for you to upgrade. Lift your building, and no more terran upgrades for you.

-How do I get the four chests?
-Well, you need defence upgrades, and just attack it atleast 100 times. When they blow up, your team will get gold, so you can win.

Please leave a comment. Anything I should know, please tell me, like glitches, ideas, or comments.

On your comments, can you give me a rate on my game? 1 for noobish, 10 for pwnage.

Attachments:
Avarice Wars.scm
Hits: 11 Size: 82.18kb



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Sep 6 2007, 5:57 am Echo Post #2



Interesting map. It seems really fun.



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[06:53 am]
TECHLANDBD -- Air Fryer Price in Bangladesh 2026 | Techland BD
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
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