Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Unit building/creation length?
Unit building/creation length?
Apr 15 2008, 6:58 pm
By: Intranetusa  

Apr 15 2008, 6:58 pm Intranetusa Post #1



What is the unit of time in building a unit?

ie. A marine takes "360" to build. What is 360?

Is this in seconds, milliseconds, 60 milliseconds, etc?



None.

Apr 15 2008, 7:02 pm Brontobyte Post #2



Quote from Intranetusa
What is the unit of time in building a unit?

ie. A marine takes "360" to build. What is 360?

Is this in seconds, milliseconds, 60 milliseconds, etc?

I'm pretty sure that their in seconds.

Note: If you have a unit/sub unit ( Protoss Reaver's scarbs ) that has a build time of 0 your game will crash. Game speed also affects how long build time is, outside of what you insert in the build time field.



None.

Apr 15 2008, 7:03 pm Intranetusa Post #3



A marine takes 6 minutes to build?

360 seconds / 60 = 6 minutes



None.

Apr 15 2008, 7:04 pm Demented Shaman Post #4



I believe the editor matters too. At least between SCMD2 and regular StarEdit.



None.

Apr 15 2008, 7:07 pm Brontobyte Post #5



Quote from Intranetusa
A marine takes 6 minutes to build?

360 seconds / 60 = 6 minutes

In that case its in milliseconds for ScmDraft 2. I'm not sure what any of the others would be.



None.

Apr 15 2008, 7:07 pm Intranetusa Post #6



Ah, I see. Anyone know the values for starforge/scmedit2? I have both and their Marine build times are 360.



None.

Apr 15 2008, 7:09 pm Brontobyte Post #7



Quote from Intranetusa
Ah, I see. Anyone know the values for starforge/scmedit2? I have both and their Marine build times are 360.

/me dusts off StarForge.

Yes, its in milliseconds again. Terran Marine = 360 Scmdraft & StarFoge :D



None.

Apr 15 2008, 7:12 pm Intranetusa Post #8



Quote from Brontobyte
In that case its in milliseconds for ScmDraft 2. I'm not sure what any of the others would be.../me dusts off StarForge.

Yes, its in milliseconds again. Terran Marine = 360 Scmdraft & StarFoge :D

But if it was in milliseconds, then 360 milliseconds / 1000 = .36 seconds, and Marines aren't built in .36 seconds. :'(

This is really confusing...



None.

Apr 15 2008, 8:04 pm rockz Post #9

ᴄʜᴇᴇsᴇ ɪᴛ!

The times in SF/SCMDraft are all in 1/15th of a second. 360/15 = 24 seconds. Sounds about right to me. You could've just looking in staredit (24 seconds) and done the calculation there.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 16 2008, 1:25 am NudeRaider Post #10

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Almost Rockz, but not exactly. ;)

It's 1/18 of a in game second. Meaning a 360 Rine will take 20s seconds to build on speed 5.
Take a stop watch if you don't believe me. :P




Apr 16 2008, 5:39 am Intranetusa Post #11



Quote from rockz
The times in SF/SCMDraft are all in 1/15th of a second. 360/15 = 24 seconds. Sounds about right to me. You could've just looking in staredit (24 seconds) and done the calculation there.

Or I could just ask the knowledgeable members here because people are telling me different things about each editor...

Quote from NudeRaider
It's 1/18 of a in game second. Meaning a 360 Rine will take 20s seconds to build on speed 5.

What do you mean by speed 5?



None.

Apr 16 2008, 5:58 am LiQuiDz Post #12



Basically

360 = 36 seconds Build Time

you can just do the rest urself for the other units///buildings



None.

Apr 16 2008, 6:27 am rockz Post #13

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from Intranetusa
What do you mean by speed 5?
Fastest=5, Fast=4, Normal=3, Slow=2, Slowest=1

AFAIK, these numbers are actually the frames in starcraft. Since Starcraft runs at 15 frames/second in normal, that kind of makes sense. Fastest runs at 20 frames per second, so 360/20=18s. It's close enough to Nude's 20 that I don't care. Note that these are all my opinions, some of which may be based on fact, and can be entirely wrong.
Quote from LiQuiDz
Basically

360 = 36 seconds Build Time

you can just do the rest urself for the other units///buildings
learn2read.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 16 2008, 10:44 am NudeRaider Post #14

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Lol Rockz. Sry I have to correct you again. :P
Speed 5 is the normal speed which will be the default speed for single player.
But there's also Speed 6 and 7 (press + key in single player). Speed 7 is the speed which is usually used in bnet games and is about 1.5 times faster than normal speed 5.
So a marine with 360 build time will need 20s game time and about 13s real time on fastest speed.




Apr 16 2008, 3:09 pm Intranetusa Post #15



lol, it's funny how half the people who responded has come up with a different value...

I'll just assume this version is correct:

360 Marine build time = 20 seconds on Normal speed, which is 5
speed ranges from 7 - fastest to 5 - normal to 3 - slowest
So if I want to build something in 20 seconds on fastest, I have to increase the value from 360 to ~540



None.

Apr 16 2008, 3:33 pm NudeRaider Post #16

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

That's because no one really checked what they were saying. They just posted what they considered logical. Unfortunately the truth is not always logical. :P

What you said is mostly correct, just there's also speed 2 and speed 1, being the slowest.




Apr 16 2008, 9:53 pm rockz Post #17

ᴄʜᴇᴇsᴇ ɪᴛ!

I only put in "Note that these are all my opinions, some of which may be based on fact, and can be entirely wrong." when I haven't tested it at all, and only logically make sense. I'd still like to think that it has something to do with the number of frames, but I can't get anything to tell me exactly how many fps starcraft has at different speeds. IIRC, it's 15 for normal and 20 for fastest.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 16 2008, 10:24 pm O)FaRTy1billion[MM] Post #18

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There are 7 game speeds... 0-6.
0=Slowest
1=Slower
2=Slow
3=Normal
4=Fast
5=Faster
6=Fastest



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Apr 17 2008, 2:45 am DT_Battlekruser Post #19



I have no proof, but I am almost certain it's frames. Changing the "game speed" changes the framerate to simulate an actual change of game speed, since an update//render loop will process more quickly. I would expect Starcraft uses the long-established standard for time management when coding animation, and therefore the "game speed" just changes the target FPS/UPS for the game.

Frames is the most reasonable answer you're going to get.

I don't know if anyone has calculated the actual framerate of the various speeds (it should be trivial), but I don't see any point to assigning them randomly made-up numbers.




None.

Apr 17 2008, 3:24 am NudeRaider Post #20

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from O)FaRTy1billion[MM]
There are 7 game speeds... 0-6.
0=Slowest
1=Slower
2=Slow
3=Normal
4=Fast
5=Faster
6=Fastest
That may be true if you research sc memory and check the respective variable, but if you host a bnet game you can choose a speed between 1 and 7.
And the normal speed (I don't care how it's actually called) - the speed where real time = game time - is speed 5.




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