Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: cloaking and shared vision
cloaking and shared vision
Apr 8 2008, 5:52 pm
By: okeee
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Apr 17 2008, 10:08 am NudeRaider Post #41

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

oh, sry. The protective effect is the only effect it can possibly have (except from impairing vision for humans).
When you create the Dark Swarm for P12 it will have it's protective effect and disappear after its regular time.
If you place it for other players it will not disappear but will also not prevent units from being hit.

As a side note, you cannot stack swarms when preplacing them.




May 30 2008, 9:53 am okeee Post #42



There are some enemy units I use cloak for, player2 and player 3 have cloaked units.

I use these 3 trigger for player1:

Execute AI script 'Turn ON Shared Vision for Player 2
Wait 0 milliseconds.
Execute AI script 'Turn OFF Shared Vision for Player 2

Execute AI script 'Turn ON Shared Vision for Player 3
Wait 0 milliseconds.
Execute AI script 'Turn OFF Shared Vision for Player 3

player1:
"some action" (nescessary)
wait 1000 ms
preserve trigger

Ususally, all enemy bases remain hidden. But sometimes, enemy 3 base is revealed. It looks like as if the fog of war was cleared around that base, so the position of the buildings is revealed.

Post has been edited 1 time(s), last time on May 30 2008, 2:08 pm by okeee.



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[06:40 am]
Oh_Man -- true
[03:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[01:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
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Oh_Man -- and no consistent easy to use way to then play the audio either
[01:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[01:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
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