Here is my code, I hope you can see why it wont work my friend
Trigger("Player 6"){
Conditions:
Always();
Actions:
Create Unit("Player 6", "Zerg Overlord", 1, "Location 5");
Wait(300);
Create Unit("Player 6", "Zerg Overlord", 1, "Location 5");
Wait(300);
Create Unit("Player 6", "Zerg Overlord", 1, "Location 5");
Wait(300);
Create Unit("Player 6", "Zerg Overlord", 1, "Location 5");
}
//-----------------------------------------------------------------//
Trigger("Player 6"){
Conditions:
Bring("Player 6", "Any unit", "Location 5", At least, 1);
Deaths("Player 5", "Any unit", At most, 9999);
Actions:
Set Deaths("Player 5", "Any unit", Add, 10001);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 6"){
Conditions:
Bring("Current Player", "Any unit", "Location 5", At least, 0);
Deaths("Player 5", "Any unit", At least, 10000);
Actions:
Set Deaths("Player 5", "Any unit", Subtract, 10000);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 6"){
Conditions:
Deaths("Player 5", "Any unit", At least, 10012);
Actions:
Move Unit("Player 6", "Any unit", All, "Location 5", "Location 4");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 6"){
Conditions:
Bring("Player 6", "Any unit", "Location 5", At least, 1);
Actions:
Order("Player 6", "Any unit", "Location 5", "Location 6", move);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 6"){
Conditions:
Bring("Player 6", "Any unit", "Location 6", At least, 1);
Actions:
Order("Player 6", "Any unit", "Location 6", "Location 7", move);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 6"){
Conditions:
Bring("Player 6", "Any unit", "Location 7", At least, 1);
Actions:
Order("Player 6", "Any unit", "Location 7", "Location 8", move);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 6"){
Conditions:
Bring("Player 6", "Any unit", "Location 8", At least, 1);
Actions:
Order("Player 6", "Any unit", "Location 8", "Location 5", move);
Preserve Trigger();
}
None.