Staredit Network > Forums > SC1 Terrain > Topic: 2 questions
2 questions
Apr 3 2008, 2:34 pm
By: I)eathBringer  

Apr 3 2008, 2:34 pm I)eathBringer Post #1



I need help to make mud to asphalt terrain and structure wall to coastal cliff in badlands terrain.
have you got ideas?



None.

Apr 3 2008, 7:05 pm lil-Inferno Post #2

Just here for the pie

This is a request that can only be achieved using sprites, as far as I'm concerned.




Apr 4 2008, 10:04 pm LML Post #3



u could try some expecrimental stuff with the tileset index, but it should be hard for the 2nd case (1st one should work with some hard work), maybe sprites are rly the best to cover the change :O



None.

Apr 4 2008, 10:16 pm lil-Inferno Post #4

Just here for the pie

Quote from LML
u could try some expecrimental stuff with the tileset index, but it should be hard for the 2nd case (1st one should work with some hard work), maybe sprites are rly the best to cover the change :O
Just because you work hard at terrain doesn't mean you will find a blend on something that is impossible. He's better off just not having the blend, as it is very unnecessary.




Apr 4 2008, 10:28 pm JaBoK Post #5



I find it interesting enough to look in to, I'll see if I can find something half decent.



None.

Apr 4 2008, 11:10 pm stickynote Post #6



My answer to the second one:




None.

Apr 4 2008, 11:19 pm stickynote Post #7



How about this?




None.

Apr 4 2008, 11:34 pm lil-Inferno Post #8

Just here for the pie

Not bad, but not good. However, I fail to see where any improvements could be made.




Apr 5 2008, 1:18 am stickynote Post #9



Obviously it can't ever be smooth without sprites. I don't see why he can't use sprites. Better yet, s/he shouldn't use it at all. Just putting my attempt out there.



None.

Apr 5 2008, 2:21 am JaBoK Post #10




How about that?



None.

Apr 5 2008, 4:37 am Falkoner Post #11



Oh yes! Bringing sexy back!



None.

Apr 5 2008, 5:05 am MNeox Post #12



Quote from JaBoK

How about that?

Holy crap!, I so did that earlier too!, unfortunatly I thought it was too blocky so I didn't bother psoting.



None.

Apr 5 2008, 5:16 am Falkoner Post #13



MNeox, you and your cycotic standards :P



None.

Apr 5 2008, 7:20 am MNeox Post #14



my standards are not cycotic :[ , they're umm... yes.



None.

Apr 5 2008, 3:40 pm JaBoK Post #15



Well, it looks really blocky if you don't use those tiles pretty much exactly, and yeah that's as good as it'll get so i guess mneox's psychotic standards need some unphyschoticization... if that's a word



None.

Apr 6 2008, 1:52 pm Symmetry Post #16

Dungeon Master

Why is the structure on top way too blocky?



:voy: :jaff: :voy: :jaff:

Apr 6 2008, 4:16 pm stickynote Post #17



That looks really nice!



None.

Apr 6 2008, 7:12 pm MNeox Post #18



Quote from name:Killer_Kow
Why is the structure on top way too blocky?

"I thought it was"

It isn't as blocky but it will if you try to stretch it vertically. Lol



None.

Apr 6 2008, 7:52 pm stickynote Post #19



Now we have to the back.



None.

Apr 6 2008, 9:53 pm Symmetry Post #20

Dungeon Master

Quote from MNeox
Quote from name:Killer_Kow
Why is the structure on top way too blocky?

"I thought it was"

It isn't as blocky but it will if you try to stretch it vertically. Lol

I have no idea what you just said, but here's what I meant:





:voy: :jaff: :voy: :jaff:

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[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
[04:32 pm]
NudeRaider -- Zoan
Zoan shouted: I find it kind of sad that on the same day it was announced AI solved Navier Stokes, it was also announced AI beat Portal, and there's a good deal of people who don't know which is more impressive
you find it sad not everyone is a math nerd?
[03:25 pm]
NudeRaider -- (and yes, I capitalized that correctly :ego:)
[03:24 pm]
NudeRaider -- Symmetry
Symmetry shouted: Hi not I'm dad
Hi dad, I'm nude
Please log in to shout.


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